Research map / Image generation / Editing and style transfer
Generative Image Layer Decomposition with Visual Effects
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Proposes LayerDecomp, a diffusion-transformer framework that decomposes an image with an object mask into a clean background and a transparent RGBA foreground that keeps shadows and reflections, trained on simulated triplets plus camera-captured pairs with a pixel-space consistency loss.
Problem
Decomposing a single image into editable layers (clean background and transparent foreground) while faithfully preserving transparent visual effects such as shadows and reflections, without ground-truth layer annotations for real images.
Approach
A DiT generates background and RGBA foreground latents jointly from the composite image and object mask; for real data lacking foreground ground truth, a pixel-space consistency loss requires the alpha-blended re-composite of the predicted layers to match the input image.
Key results
- On RORD, LayerDecomp reaches 24.56 PSNR (loose mask) vs. 20.88 for the best mask-based baseline (PowerPaint), with FID 21.77 vs 39.48.
- In a 17-researcher user study on object removal, LayerDecomp is preferred overall in 83.54% (vs Emu-Edit) and 87.78% (vs OmniGen) of cases.
- In the ablation, adding the consistency loss raises composite-image PSNR from 28.66 to 30.53 over the RGBA-foreground variant without it.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add an RGBA foreground layer containing the object (ablation) | LayerDecomp · Held-out test set, BG | PSNR: 28.21 -> 28.28 | Helped |
| add visual effects to the RGBA foreground layer (ablation) | LayerDecomp · Held-out test set, Comp | PSNR: 27.53 -> 28.66 | Helped |
| add consistency loss (ablation) | LayerDecomp · Held-out test set, Comp | PSNR: 28.66 -> 30.53 | Helped |
| use LayerDecomp instead of mask-based inpainting | object removal · RORD | PSNR: 24.56L24.79T vs. 20.45L22.01T | Helped |
| use LayerDecomp instead of mask-based inpainting | object removal · MULAN | FID: 39.26 vs. 55.80 | Helped |
| use LayerDecomp instead of mask-based inpainting | shadow removal · DESOBAv2 | PSNRm: 38.57T vs. 36.94L | Helped |
| use LayerDecomp for object removal instead of Emu-Edit | instruction-driven object removal · Emu-Edit Remove Set | overall preference: 5.00% vs. 57.08% (removal effectiveness); 4.79% vs. 83.54% (overall) | Helped |
| use LayerDecomp for object moving instead of DesignEdit | object spatial editing · Moving user study | overall preference: 2.22% vs. 94.44% | Helped |
Limitations
- Struggles with incomplete masks, heavy occlusions, and intricate colorful shadows.
- Simulated composites may lack realistic geometry and harmonized content.
Experimental setup
Datasets: simulated multi-layer triplets (100k foreground assets, 5M backgrounds) camera-captured image pairs (6,000) RORD MULAN DESOBAv2 Emu-Edit Remove Set
Benchmarks: RORD MULAN DESOBAv2 Emu-Edit Remove Set
Metrics: PSNR LPIPS FID CLIP-FID masked PSNR masked SSIM user preference
Baselines: ControlNet Inpainting SD-XL Inpainting PowerPaint ObjectDrop Emu-Edit MGIE OmniGen DiffEditor DragAnything DesignEdit DiffusionHandle
Builds on: diffusion transformer LayerDiffusion ObjectDrop MULAN
Closest papers by meaning
- Generative Omnimatte: Learning to Decompose Video into Layers (CVPR 2025 · similarity 0.88)
- Move Anything with Layered Scene Diffusion (CVPR 2024 · similarity 0.86)
- Decomposition of Graphic Design with Unified Multimodal Model (ICML 2025 · similarity 0.86)
- LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration (NeurIPS 2025 · similarity 0.85)
- ART: Anonymous Region Transformer for Variable Multi-Layer Transparent Image Generation (CVPR 2025 · similarity 0.84)
- PixelART: Image-to-Layer Decomposition without Latents or Text-to-Image Pretraining (NeurIPS 2026 · similarity 0.84)
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