Research map / Reinforcement learning / Visual and representation RL
Programmatic Modeling and Generation of Real-Time Strategic Soccer Environments for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Fine-tune the GRF checkpoint with PPO on a mirrored 11v11 scenario | GRF checkpoint · 11v11 failure scenario | average goal difference: 0.1 -> 0.67 | Helped |
| Train on wider initial-state distributions | PPO agents in defense scenarios · Defense scenarios, train versus test | average goal difference | Helped |
| Use demonstration data from probabilistic SCENIC policies for behavior cloning, then PPO fine-tuning | PPO agents · Five difficult scenarios | training performance | Mixed |
| Train PPO on the EASY CROSSING scenario | PPO · EASY CROSSING | average goal difference | Helped |
| Train PPO on the HARD CROSSING scenario | PPO · HARD CROSSING | average goal difference | Hurt |
| Evaluate on scenarios with changed initial-state distributions | PPO agents trained on offense and academy scenarios · Offense and selected GRF academy scenarios, test | average goal difference | Hurt |
| Evaluate on scenarios with changed initial-state distributions | PPO agents trained on defense scenarios · Defense scenarios, test | average goal difference | No clear effect |
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