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4D-Fly: Fast 4D Reconstruction from a Single Monocular Video

CVPR 2025 · Video › Video segmentation and tracking · approach: Layered video decomposition and dynamics · 5 citations (OpenAlex)

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Proposes 4D-Fly, a streaming framework that reconstructs dynamic Gaussian scenes from a monocular video in minutes by propagating Gaussians with anchor-based 2D track/depth priors, expanding the map via a canonical Gaussian map, and running a short per-frame optimization.

Problem

Reconstructing 4D scenes from a single monocular video is ill-posed, and existing prior-regularized Gaussian methods require hours of global optimization per video, limiting practical use.

Approach

Instead of aligning splatted feature maps through slow global optimization, it directly lifts 2D tracks and depth priors onto explicit 3D Gaussians via anchor-based propagation, adds new Gaussians from a canonical Gaussian map for unobserved regions, and performs a fast streaming per-frame optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add segmentation masks to distinguish foreground from background (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.42 -> 0.60Helped
add anchor-based Gaussian propagation (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.45 -> 0.60Helped
add the Canonical Gaussian Map (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.52 -> 0.60Helped
add fast 4D scene optimization (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.43 -> 0.60Helped
add rigidity regularization (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.54 -> 0.60Helped
include velocity distance in rigidity regularization (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.57 -> 0.60Helped
add color regularization (ablation)4D-Fly · DyCheck iPhonemSSIM: 0.50 -> 0.60Helped
use 4D-Fly instead of Shape of Motionnovel view synthesis · NVIDIA Dynamic ScenesmPSNR: 22.07 -> 22.52Helped

Surprising findings

Limitations

Experimental setup

Datasets: DyCheck iPhone NVIDIA Dynamic Scenes DAVIS

Benchmarks: DyCheck iPhone NVIDIA Dynamic Scenes

Metrics: mPSNR mSSIM mLPIPS 3D EPE 3D delta accuracy AJ delta avg OA runtime FPS

Baselines: T-NeRF HyperNeRF 4D Gaussians Dynamic Gaussian Marbles Shape of Motion CoTracker TAPIR

Builds on: 3D Gaussian Splatting Dynamic Gaussian Marbles Shape of Motion DepthCrafter TAPIR

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