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Vanishing-Point-Guided Video Semantic Segmentation of Driving Scenes

CVPR 2024 · Video › Video segmentation and tracking · approach: Video semantic and panoptic segmentation · 9 citations (OpenAlex)

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Proposes VPSeg, a video semantic segmentation network for driving scenes that uses vanishing-point priors for explicit cross-frame motion correspondences (MotionVP), dense feature mining near the VP (DenseVP), and a context-detail fusion via contextualized motion attention.

Problem

Video semantic segmentation for driving scenes struggles with implicit cross-frame correspondences for distant small objects and fast motion, and high computational cost of processing multiple frames.

Approach

Uses vanishing point priors: static (distant objects near VP appear small, so densely partition the VP region) and dynamic (objects move radially away from the VP over time) to guide motion estimation and feature fusion within a context-detail framework with low-resolution context and high-resolution details.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add VPSeg with MiT-B3 instead of SegFormervideo semantic segmentation · ACDC valmIoU: 75.38 -> 77.48Helped
Add VPSeg with MiT-B3 instead of MRCFAvideo semantic segmentation · ACDC valmIoU: 75.63 -> 77.48Helped
Add VPSeg with MiT-B3 instead of SegFormervideo semantic segmentation · Cityscapes valmIoU: 81.32 -> 82.46Helped
Add VPSeg with MiT-B3 instead of CFFMvideo semantic segmentation · Cityscapes valmIoU: 81.44 -> 82.46Helped
Add DenseVP (ablation)VPSeg · ACDC valmIoU: 77.15 -> 77.48Helped
Add DenseVP (ablation)VPSeg · ACDC valmIA-IoU: 41.02 -> 41.48Helped
Use VP region a=0,b=0 rather than a=1,b=1 (ablation)VPSeg · ACDC valmIoU: 77.48 -> 77.28Hurt
Use VP region a=2,b=2 rather than a=1,b=1 (ablation)VPSeg · ACDC valmIoU: 77.48 -> 77.36Hurt
Remove the VP proximity positional embedding (ablation)VPSeg · ACDC valmIoU: 77.48 -> 77.02Hurt
Replace VP proximity embedding with depth map embedding (ablation)VPSeg · ACDC valmIA-IoU: 41.48 -> 40.78Hurt
Combine depth map and VP proximity embeddings (ablation)VPSeg · ACDC valmIoU: 77.48 -> 77.46No clear effect
Increase frame sampling interval from k=3 to k=5 (ablation)VPSeg · ACDC valmIoU: 77.48 -> 77.52Helped

Surprising findings

Limitations

Experimental setup

Datasets: ACDC Cityscapes

Benchmarks: ACDC Cityscapes

Metrics: mIoU iIoU IA-IoU FPS GFLOPs Params

Baselines: SegFormer DeepLabv3+ PSPNet OCRNet SeaFormer Video K-Net ETC TCB NetWarp CFFM MRCFA TMANet

Builds on: SegFormer DAFormer CFFM MRCFA

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