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Towards a Perceptual Evaluation Framework for Lighting Estimation

CVPR 2024 · 3D vision › Human pose estimation · approach: Physics and sensor-based motion capture · 2 citations (OpenAlex)

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Runs a psychophysical study comparing lighting estimation methods via human 2AFC judgments on virtual object insertion, shows popular IQA metrics disagree with humans, and learns an SVR combination of 15 IQA metrics that better predicts preference.

Problem

Lighting estimation is evaluated with image quality metrics against ground truth renders, but it is unclear whether these metrics match human preference when estimated lighting is used to relight virtual objects in real photographs.

Approach

Collect human 2AFC preference data across accuracy (matching reference) and plausibility (realism in context) tasks for diffuse and glossy spheres, measure agreement of IQA metrics with humans, and learn an SVR that combines metric differences to predict human preference.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a learned combination of existing IQA metrics instead of a single metricLighting-estimation evaluation against observer preferences · Indoor, Task 1 and Task 2; diffuse and glossySpearman’s ρ: LPIPS 0.529 -> Ours 0.689; RGB Ang. Err. 0.226 -> Ours 0.724; BRISQUE 0.145 -> Ours 0.711; HyperIQA 0.371 -> Ours 0.753Helped
Use a learned combination of IQA metricsEvaluation on new indoor lighting-estimation methods · Task 1, diffuseagreement score: 0.670/0.809 and 0.686/0.691Helped
Use a learned combination of IQA metricsEvaluation on new indoor lighting-estimation methods · Task 1 and Task 2, diffuse and glossyagreement score: 0.786/0.856 for task 1 and 0.787/0.889 for task 2Helped
Evaluate lighting with a single existing IQA metricHuman preference on lighting-estimation renders · Task 1, diffuseagreement scoreMixed
Use parametric light predictions alone rather than HDR lighting and plausible texturesGardner et al. indoors and Zhang et al. outdoors · Glossy-object experimentshuman preferenceHurt
Use a simple image-projection lighting estimate rather than recent methodsKhan et al. · Task 2, outdoor diffusehuman preferenceHelped
Use a simple image-projection lighting estimate rather than recent methodsKhan et al. · Task 2, indoor and outdoor glossyhuman preferenceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: HDR panorama datasets (scenes clustered by spherical harmonics) collected psychophysical perceptual data

Benchmarks: psychophysical study with 49 observers held-out indoor method (Khan et al.) second study with 6 observers on new methods

Metrics: agreement score Spearman's rho Kendall's tau Thurstone z-score

Baselines: Weber et al. 2022 EverLight StyleLight Gardner et al. 2019 Zhang et al. 2019 Khan et al. 2016 RMSE SSIM LPIPS PieAPP FLIP HDR-VDP3

Builds on: Thurstone Case V law of comparative judgement LPIPS HDR-VDP3 Cycles renderer

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