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Towards HDR and HFR Video from Rolling-Mixed-Bit Spikings
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Proposes rolling-mixed-bit (RMB) spiking readout that interleaves multi-bit rows within single-bit spikings, and RMB-Net with cross-bit and cross-time attention to reconstruct HDR and HFR video from spiking cameras.
Problem
Spiking cameras give HDR and high temporal resolution but single-bit spikings limit dynamic range; increasing bit depth raises readout data volume and hurts high frame rate reconstruction.
Approach
A rolling readout interleaves a few rows of 3-bit spikings into single-bit spiking planes (about 1.6% extra data), and a two-stage attention network (cross-bit attention then cross-time attention, with ConvLSTM) fuses the mixed-bit streams into HDR/HFR frames.
Key results
- On synthetic data RMB-Net reaches 24.06 PSNR and 0.895 SSIM, versus 19.22 for the best prior baseline (GC20 at 19.22 PSNR) and 26.62 PSNR for Pure-M (pure 3-bit).
- RMB readout with 4 rows of 3-bit spikings per 500-row plane increases data volume by only 1.6% over single-bit spikings, versus 3x for pure 3-bit.
- Ablations show removing cross-bit attention drops PSNR to 22.29 and removing cross-time attention drops it to 21.81 (full model 24.06).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use RMB-Net instead of GC20 | HDR video reconstruction from RMB spikings · Synthetic data | PSNR: 19.22 -> 24.06 | Helped |
| use RMB-Net instead of GC20 | HDR video reconstruction from RMB spikings · Synthetic data | SSIM: 0.800 -> 0.895 | Helped |
| use RMB-Net instead of Spk2ImgNet | HDR video reconstruction from RMB spikings · Synthetic data | HDR-VDP3: 7.664 -> 8.103 | Helped |
| use RMB-Net instead of GC20 | HDR video reconstruction from RMB spikings · Synthetic data | HDR-VQM: 0.618 -> 0.096 | Helped |
| use frame bunches instead of a single Is and Im (ablation) | RMB-Net · Synthetic data | PSNR: 19.95 -> 24.06 | Helped |
| use rolling-mixed-bit spikings instead of pure single-bit spikings (ablation) | RMB-Net · Synthetic data | PSNR: 19.37 -> 24.06 | Helped |
| use rolling-mixed-bit spikings instead of pure 3-bit spikings (ablation) | RMB-Net · Synthetic data | PSNR: 26.62 -> 24.06 | Hurt |
| use rolling-mixed-bit spikings instead of full-frame multi-bit spikings (ablation) | RMB-Net · Synthetic data | PSNR: 24.50 -> 24.06 | Hurt |
| add cross-bit attention instead of concatenation (ablation) | RMB-Net · Synthetic data | PSNR: 22.29 -> 24.06 | Helped |
| add cross-time attention instead of temporal average (ablation) | RMB-Net · Synthetic data | PSNR: 21.81 -> 24.06 | Helped |
Surprising findings
- Pure 3-bit input (Pure-M) gives higher PSNR than the full RMB-Net, so the RMB method trades some accuracy for lower data volume.
Limitations
- Real RMB spikings are simulated by 2x2x2 binning because the camera lacks RMB hardware, so there is no ground truth for real data.
- Baselines were designed for single-bit spikings, so the comparison is acknowledged as not fully fair.
- Performance remains below pure multi-bit input (Pure-M) on synthetic data.
Experimental setup
Datasets: synthetic HDR/HFR spiking dataset from alternating-exposure videos real-synthetic spiking data (10 groups)
Benchmarks: synthetic spiking HDR/HFR dataset real-synthetic spiking data
Metrics: PSNR SSIM HDR-VDP-3 HDR-VQM
Baselines: TFW-S TFW-L TFI Spk2ImgNet GC20 MG20
Builds on: Spike2Flow Spk2ImgNet ConvLSTM TFI TFW
Closest papers by meaning
- HDRFlow: Real-Time HDR Video Reconstruction with Large Motions (CVPR 2024 · similarity 0.84)
- EvHDR-GS: Event-guided HDR Video Reconstruction with 3D Gaussian Splatting (AAAI 2025 · similarity 0.84)
- Rethinking High-speed Image Reconstruction Framework with Spike Camera (AAAI 2025 · similarity 0.84)
- Single Shot HDR Recovery via a Video Diffusion Prior (NeurIPS 2026 · similarity 0.83)
- Spatio-Temporal Interactive Learning for Efficient Image Reconstruction of Spiking Cameras (NeurIPS 2024 · similarity 0.83)
- High Dynamic Range Video Compression: A Large-Scale Benchmark Dataset and A Learned Bit-depth Scalable Compression Algorithm (CVPR 2025 · similarity 0.82)
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