Research map / 3D vision / Depth and stereo
SuperPrimitive: Scene Reconstruction at a Primitive Level
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Introduces SuperPrimitives, SAM-based image segments with normal-integrated unscaled depth whose per-segment scales are optimized via photometric multi-view alignment, applied to zero-shot depth completion, few-view SfM, and monocular VO.
Problem
Joint camera pose and dense geometry estimation from images or monocular video is hard due to computational cost and visual ambiguities; pixel-level multi-view methods fail on textureless or specular surfaces.
Approach
Represent an image as a set of local segments (SAM masks) each carrying a dense unscaled depth obtained by integrating single-view surface normals, then optimise only one depth scale per segment plus camera pose using photometric consistency, instead of per-pixel depth.
Key results
- Zero-shot depth completion on VOID (150 points): iRMSE 83.40 vs VI-Depth (DPT-Hybrid+NYUv2) 85.20, outperforming zero-shot group on three of four metrics.
- Monocular VO on TUM Freiburg 1 (8 sequences): mean ATE 0.153, best among compared methods (DepthCov 0.167, TartanVO 0.188).
- Few-view SfM on ScanNet: depth quality saturates after about 2 supporting views and consistently beats DeepV2D.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SuperPrimitives for zero-shot depth completion instead of VI-Depth | Depth completion · VOID 150 points | MAE: 104.96 -> 109.0 | Hurt |
| Use SuperPrimitives for zero-shot depth completion instead of VI-Depth | Depth completion · VOID 150 points | RMSE: 253.14 -> 204.15 | Helped |
| Use SuperPrimitives for zero-shot depth completion instead of VI-Depth | Depth completion · VOID 150 points | iMAE: 55.90 -> 47.32 | Helped |
| Use SuperPrimitives for zero-shot depth completion instead of VI-Depth | Depth completion · VOID 150 points | iRMSE: 85.20 -> 83.40 | Helped |
| Estimate depth with SuperPrimitives rather than DeepV2D | Few-view SfM · ScanNet test | iMAE | Helped |
| Estimate depth with SuperPrimitives rather than DeepV2D | Few-view SfM · ScanNet test | iRMSE | Helped |
| Use the SuperPrimitive monocular odometry system instead of DepthCov | Monocular visual odometry · TUM Freiburg 1 mean | ATE: 0.167 -> 0.153 | Helped |
Surprising findings
- Depth completion reaches performance comparable to a method trained on the task without any depth-completion training, using only zero-shot priors.
Limitations
- Monocular VO tracking is a proof-of-concept at 2-3 FPS without global bundle adjustment.
- Assumes geometry is continuous within each SAM segment; incorrect segments cannot be compensated after integration.
- No explicit occlusion handling in photometric alignment.
Experimental setup
Datasets: VOID ScanNet TUM RGB-D HyperSim
Benchmarks: VOID ScanNet TUM RGB-D
Metrics: MAE RMSE iMAE iRMSE ATE
Baselines: VI-Depth DeepV2D TartanVO DeepFactors DepthCov KBNet MonDi ScaffNet NLSPN VOICED
Builds on: Segment Anything DTAM DSO DeepV2D VI-Depth
Closest papers by meaning
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.87)
- SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration (CVPR 2024 · similarity 0.86)
- Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth (NeurIPS 2026 · similarity 0.86)
- From Correspondences to Pose: Non-minimal Certifiably Optimal Relative Pose without Disambiguation (CVPR 2024 · similarity 0.85)
- ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos (CVPR 2025 · similarity 0.85)
- Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis (NeurIPS 2024 · similarity 0.85)
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