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Slice3D: Multi-Slice Occlusion-Revealing Single View 3D Reconstruction
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Proposes Slice3D, which predicts multi-slice images from a single RGB view (by regression with a U-Net or generation with a DDPM) and lifts the slices to an SDF with a coordinate-based transformer, to reveal occluded 3D structure.
Problem
Single-view 3D reconstruction struggles to recover occluded parts; multi-view synthesis-based methods suffer from multi-view inconsistency and cannot reveal occluded structure reliably.
Approach
Replace multi-view synthesis with multi-slice prediction: slice the object along its bounding box axes (or camera axes) so that slices reveal occluded parts without camera changes, then reconstruct an implicit SDF from the slice images via a transformer that aggregates per-query features across slices.
Key results
- On ShapeNet Chairs, regression-based Slice3D achieves CD 2.80 and F1 2.43 vs. DISN's 3.25 and 2.34 (ground-truth-free poses).
- On Objaverse, Slice3D (regression) reaches CD 16.6 and LPIPS 12.8 vs. One-2-3-45's CD 35.4 and LPIPS 19.8.
- Inference takes 10-20 seconds on a single Nvidia A40 GPU, versus 90 minutes for RealFusion and 45 seconds for One-2-3-45.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use regression-based rather than generation-based slicing (ablation) | Slice3D · Objaverse | CD: 25.0 -> 16.6 | Helped |
| use 8 slices per direction instead of 4 (ablation) | Slice3D · ShapeNet Chairs | CD: 2.67 -> 2.56 | Helped |
| use one-hot instead of learned slice indicator codes (ablation) | Slice3D · ShapeNet Chairs | CD: 2.67 -> 2.68 | Hurt |
| add estimated depth images to DISN input (ablation) | DISN · ShapeNet Chairs | CD: 3.25 -> 2.99 | Helped |
| use slices along X, Y, and Z instead of only X (ablation) | Slice3D · ShapeNet Chairs | CD: 2.88 -> 2.67 | Helped |
| keep holes in slices instead of filling them (ablation) | Slice3D · ShapeNet Chairs | CD: 2.73 -> 2.67 | Helped |
| remove textures from slice images (ablation) | Slice3D · ShapeNet Chairs | CD: 2.82 -> 2.67 | Helped |
Surprising findings
- Keeping holes (hollow slices) in slice images works better than filling them, since back faces reveal more inner/outer surface information.
- Slice images without textures give better reconstruction than textured slices.
Limitations
- Only four slices per direction is coarse, making far-away parts small and hard to feature-extract.
- Slicing can only be executed on digital 3D models, not physical objects.
- Generation-based slicing requires much longer inference time than regression.
Experimental setup
Datasets: ShapeNet Objaverse GSO
Benchmarks: ShapeNet Chairs ShapeNet Airplanes Objaverse GSO
Metrics: CD F1 HD PSNR SSIM LPIPS
Baselines: DISN AutoSDF NeRF-From-Image SSDNeRF RealFusion One-2-3-45
Builds on: DISN DDPM Zero-1-to-3 One-2-3-45 AutoSDF
Closest papers by meaning
- Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views (AAAI 2024 · similarity 0.87)
- Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation (CVPR 2025 · similarity 0.87)
- Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations (NeurIPS 2025 · similarity 0.87)
- Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion (NeurIPS 2025 · similarity 0.87)
- SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images (CVPR 2025 · similarity 0.86)
- Coherent 3D Scene Diffusion From a Single RGB Image (NeurIPS 2024 · similarity 0.86)
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