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Real-Time Exposure Correction via Collaborative Transformations and Adaptive Sampling
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Proposes CoTF, a real-time exposure correction framework that combines image-adaptive 3D LUT global transformation with low-resolution pixel-wise transformation via a relation-aware modulation module, plus an adaptive sampling strategy that learns non-uniform downsampling grids for the LUT input.
Problem
Exposure correction methods using dense pixel-wise transformations are computationally expensive at high resolution, while 3D LUT methods are efficient but only perform global transformations and downsample uniformly, losing color information.
Approach
Collaboratively fuse a learnable 3D LUT global transformation (fed by a content-adaptive sampling grid that densely samples colorful regions) with a low-resolution encoder-decoder pixel transformation, using a cross-resolution relation-aware modulation module to inject local context into the global result.
Key results
- On MSEC, CoTF reaches 23.44 dB PSNR, 0.8728 SSIM and 0.1232 LPIPS, the best among compared methods.
- On LCDP, CoTF improves PSNR by 0.65 dB over the second-best LCDPNet (23.89 vs 23.24 dB) while using 1.81 GFLOPs versus 27.12 GFLOPs at 1024x1024.
- Adaptive sampling adds only about 0.02G FLOPs at 256x256 and improves 3D LUT performance across LUT sizes and sampling resolutions.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CoTF instead of FECNet+ERL | Exposure correction · MSEC average | PSNR: 23.15 -> 23.44 | Helped |
| Use CoTF instead of FECNet+ERL | Exposure correction · SICE average | PSNR: 21.22 -> 21.51 | Helped |
| Use CoTF instead of LCDPNet | Exposure correction · LCDP | PSNR: 23.24 -> 23.89 | Helped |
| Use only low-resolution pixel-wise transformation (ablation) | CoTF · LCDP | PSNR: 20.08 -> 23.89 | Hurt |
| Use pixel-wise transformation at high resolution (ablation) | CoTF · LCDP | PSNR: 22.34 -> 23.89 | Hurt |
| Add adaptive sampling (ablation) | 3D LUT-based global transformation · LCDP | PSNR: 23.07 -> 23.89 | Helped |
| Replace concatenation after upsampling with RAM (ablation) | CoTF · LCDP | PSNR: 23.43 -> 23.89 | Helped |
| Replace channel attention after upsampling with RAM (ablation) | CoTF · LCDP | PSNR: 23.62 -> 23.89 | Helped |
| Replace RAM* after upsampling with RAM (ablation) | CoTF · LCDP | PSNR: 23.79 -> 23.89 | Helped |
| Use adaptive sampling during training only (ablation) | 3D LUT-based global transformation · LCDP | PSNR: 23.07 -> 23.33 | Helped |
| Enable adaptive sampling at test time after training with it (ablation) | 3D LUT-based global transformation · LCDP | PSNR: 23.33 -> 23.35 | Helped |
Surprising findings
- Adaptive sampling used only as a training-time data augmentation (deactivated at test time) still improves PSNR from 23.07 to 23.33 dB.
Limitations
- Global 3D LUT ignores local pixel context, which is addressed only by the added low-resolution pixel branch.
- Adaptive sampling is only applied to the global branch; pixel branch still uses bilinear downsampling.
- UHD results are slower than pure 3D LUT (0.0431 s vs 0.0023 s) and PSNR is only 19.09 dB.
Experimental setup
Datasets: MSEC SICE LCDP
Benchmarks: MSEC SICE LCDP
Metrics: PSNR SSIM LPIPS Params FLOPs runtime
Baselines: MSEC SID DRBN ENC-SID ENC-DRBN FECNet LCDPNet CLIP-LIT FECNet+ERL Zero-DCE Zero-DCE++ RUAS
Builds on: DeepLUT (image-adaptive 3D LUTs) AdaInt ENC MSEC Zero-DCE
Closest papers by meaning
- Color Shift Estimation-and-Correction for Image Enhancement (CVPR 2024 · similarity 0.86)
- NILUT: Conditional Neural Implicit 3D Lookup Tables for Image Enhancement (AAAI 2024 · similarity 0.85)
- Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment (CVPR 2025 · similarity 0.85)
- High-Resolution Image Harmonization with Adaptive-Interval Color Transformation (NeurIPS 2024 · similarity 0.84)
- Region-Aware Exposure Consistency Network for Mixed Exposure Correction (AAAI 2024 · similarity 0.84)
- GLUT: 3D Gaussian Lookup Table for Continuous Color Transformation (NeurIPS 2026 · similarity 0.84)
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