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Research map / 3D vision / NeRF and radiance fields

Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 14 citations (OpenAlex)

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Proposes Neural Directional Encoding (NDE), a learnable, spatially varying view-dependent encoding for NeRF that combines a cubemap feature grid for far-field reflections with cone-traced tri-plane near-field features for interreflections, enabling accurate specular rendering with tiny MLPs.

Problem

Novel-view synthesis of specular objects requires modeling high-frequency view-dependent appearance and near-field interreflections, which analytical directional encodings with large MLPs handle poorly and slowly.

Approach

Brings feature-grid encoding into the directional domain (mip-mapped cubemap of learnable features for far-field reflections) and parameterizes near-field interreflections as a spatio-spatial function via cone-tracing a mip-mapped spatial feature volume along the reflected direction, so the directional encoding depends on position.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Neural Directional Encoding instead of the compared view-dependent appearance methodsNeRF specular-object view synthesis · Synthetic scenes (mean)PSNR: 35.88 -> 37.19Helped
Use Neural Directional Encoding instead of the compared view-dependent appearance methodsNeRF specular-object view synthesis · Synthetic scenes (mean)LPIPS: 0.053 -> 0.022Helped
Add cubemap far-field features rather than analytical encoding (ablation)NDE · MaterialsPSNR: 28.54 -> 30.27Helped
Add cone-traced near-field features to cubemap far-field features (ablation)NDE · MaterialsPSNR: 30.27 -> 31.53Helped
Replace volume-rendered near-field features with cone-traced features (ablation)NDE · MaterialsPSNR: 29.31 -> 31.53Helped
Reduce decoder MLP width from 64 to 32 (ablation)NDE offline · Synthetic scenes (mean)PSNR: 37.19 -> 36.69Hurt
Reduce decoder MLP width from 64 to 16 (ablation)NDE offline · Synthetic scenes (mean)PSNR: 37.19 -> 36.23Hurt
Reduce decoder MLP width from 64 to 32 (ablation)NDE-RT · Synthetic scenes (mean)PSNR: 35.48 -> 33.97Hurt
Reduce decoder MLP width from 64 to 16 (ablation)NDE-RT · Synthetic scenes (mean)FPS: 66 -> 331Helped
Replace mip-mapped tri-plane near-field encoding with mip-mapped hash grid (ablation)NDE · Synthetic scenes (mean)PSNR: 37.19 -> 36.52Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Shiny Blender NeRF Synthetic (Materials scene) NeRO real scenes

Benchmarks: Shiny Blender NeRF Synthetic Materials NeRO real scenes

Metrics: PSNR SSIM LPIPS FPS #Params

Baselines: NeRO ENVIDR Ref-NeRF 3DGS IDE

Builds on: NeRF Ref-NeRF VolSDF NerfAcc Tri-MipRF

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