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MotionEditor: Editing Video Motion via Content-Aware Diffusion
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Proposes MotionEditor, a one-shot diffusion-based video motion editing method that adds a content-aware motion adapter to ControlNet and uses training-free decoupled foreground/background attention injection to transfer reference motion while preserving source appearance and background.
Problem
Editing the motion of a protagonist in a video to match a reference video while preserving the original appearance and dynamic background, which existing diffusion video editors and pose-guided generators fail at due to conflicts between inverted source noise and pose control signals.
Approach
A content-aware motion adapter appended to ControlNet that cross-attends pose features to source frame latents so control signals are conditioned on source content, combined with a training-free two-branch attention injection that decouples keys/values into foreground and background using a segmentation mask, plus a skeleton alignment step for size and position.
Key results
- MotionEditor achieves CLIP 28.86 vs 28.07 for the next best (FateZero) on 20 in-the-wild cases, with LPIPS-S 0.273, LPIPS-N 0.124, LPIPS-T 0.082 (all best).
- User study: participants preferred MotionEditor over FateZero for motion alignment 78.9% of the time (i.e., the competitor's preference is below 50%, so MotionEditor wins), and over Follow-Your-Pose for appearance alignment at 85.0%.
- Each video takes about 10 minutes to edit on a single NVIDIA A100 GPU due to DDIM inversion and null-text optimization.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MotionEditor instead of FateZero | video motion editing · 20 in-the-wild cases | CLIP: 28.07 -> 28.86 | Helped |
| Use MotionEditor instead of Follow-Your-Pose | video motion editing · 20 in-the-wild cases | LPIPS-S: 0.337 -> 0.273 | Helped |
| Use MotionEditor instead of MotionEditor’s strongest baseline | video motion editing · 20 in-the-wild cases | LPIPS-N: 0.144 -> 0.124 | Helped |
| Use MotionEditor instead of FateZero | video motion editing · 20 in-the-wild cases | LPIPS-T: 0.124 -> 0.082 | Helped |
| Replace Consistent-Sparse Attention with Sparse Attention (ablation) | MotionEditor · motion editing videos | motion reliability | Hurt |
| Remove cross-attention from the motion adapter (ablation) | MotionEditor · motion editing videos | motion editing ability | Hurt |
| Remove the motion adapter (ablation) | MotionEditor · motion editing videos | motion editing ability | Hurt |
| Remove high-fidelity attention injection (ablation) | MotionEditor · motion editing videos | background preservation | Hurt |
| Remove skeleton alignment (ablation) | MotionEditor · motion editing videos | appearance preservation | Hurt |
Surprising findings
- Ablations show ControlNet alone gives weak motion constraints and fails to edit motion, indicating that conditioning on source content is needed for the control signal.
Limitations
- Temporal inconsistencies sometimes occur in foreground subjects.
- One-shot learning on a single video with no large-scale video pretraining.
- Slow inference (about 10 minutes per video) due to inversion and null-text optimization.
Experimental setup
Datasets: YouTube videos TaichiHD
Benchmarks: 20 in-the-wild video cases (YouTube and TaichiHD)
Metrics: CLIP score LPIPS-S LPIPS-N LPIPS-T user preference (motion, appearance, textual alignment)
Baselines: LWG MRAA Tune-A-Video Follow-Your-Pose ControlVideo MasaCtrl FateZero
Builds on: Tune-a-Video ControlNet Stable Diffusion MasaCtrl FateZero
Closest papers by meaning
- FADE: Frequency-Aware Diffusion Model Factorization for Video Editing (CVPR 2025 · similarity 0.89)
- SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing (CVPR 2025 · similarity 0.88)
- Motion Guidance: Diffusion-Based Image Editing with Differentiable Motion Estimators (ICLR 2024 · similarity 0.88)
- Transforming Image Editors into Video Editors (NeurIPS 2026 · similarity 0.88)
- Ctrl-Adapter: An Efficient and Versatile Framework for Adapting Diverse Controls to Any Diffusion Model (ICLR 2025 · similarity 0.88)
- Dynamic Motion Blending for Versatile Motion Editing (CVPR 2025 · similarity 0.88)
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