Research map / 3D vision / Face and shape
Monocular Identity-Conditioned Facial Reflectance Reconstruction
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Learns an image-space facial reflectance prior with multi-domain VQGAN codebooks trained on RGB and limited light-stage data, then injects identity via an AdaIN swapper to generate multi-view reflectance maps stitched into UV assets from a single image.
Problem
Monocular high-quality facial reflectance reconstruction is limited because light-stage reflectance datasets cover few subjects, so models generalize poorly to diverse in-the-wild identities.
Approach
Learn the reflectance prior in image space rather than UV space by jointly training a VQGAN with shared RGB and reflectance codebooks, fuse multi-domain codebooks, and perform identity-conditioned swapping trained in the RGB domain that transfers to the reflectance domain, then stitch three-view outputs into UV maps.
Key results
- Diffuse albedo PSNR of 28.47 versus 23.72 for ID2Albedo and 21.63 for TRUST on the captured test set, with identity similarity 0.735 versus 0.532.
- Multi-domain codebooks raise average reconstruction PSNR to 31.62 (diffuse) and 30.96 (specular) versus 24.87 and 20.95 for a joint codebook.
- Inference takes 3.8 seconds per face on an A6000 GPU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use multi-domain codebooks instead of a joint codebook (ablation) | ID2Reflectance · Captured test set, diffuse albedo | PSNR: 24.87 -> 31.62 | Helped |
| use multi-domain codebooks instead of a joint codebook (ablation) | ID2Reflectance · Captured test set, specular albedo | PSNR: 20.95 -> 30.96 | Helped |
| use multi-domain codebooks instead of a joint codebook (ablation) | ID2Reflectance · Captured test set, roughness | PSNR: 21.31 -> 31.59 | Helped |
| use multi-domain codebooks instead of a joint codebook (ablation) | ID2Reflectance · Captured test set, normal | PSNR: 20.56 -> 30.32 | Helped |
| select the closest reflectance template instead of using a fixed template (ablation) | ID2Reflectance · Captured test set, diffuse albedo | PSNR: 25.26 -> 28.47 | Helped |
| use ID2Reflectance instead of ID2Albedo | facial albedo estimation · Captured test set | PSNR: 23.72 -> 28.47 | Helped |
| use ID2Reflectance instead of ID2Albedo | facial albedo estimation · Captured test set | SSIM: 0.884 -> 0.923 | Helped |
| use ID2Reflectance instead of ID2Albedo | facial albedo estimation · CelebAMask-HQ | LPIPS: 0.1549 -> 0.1248 | Helped |
| use ID2Reflectance instead of ID2Albedo | facial albedo estimation · CelebAMask-HQ | ID similarity: 0.532 -> 0.735 | Helped |
Surprising findings
- Swapping trained only on RGB faces transfers to reflectance domains without reflectance-specific swapping training.
- Baselines SimSwap, InfoSwap and StyleGAN-based swappers fail or are restricted to texture and diffuse domains on reflectance maps.
Limitations
- Reflectance outputs are not supervised with ground-truth PBR maps and may not be physically plausible.
- Minor lipstick artifacts arise from the VGGFace2HQ restoration with GFPGAN.
- Skin tone gaps appear when source and target faces come from different races under a fixed template.
Experimental setup
Datasets: FFHQ private light-stage reflectance dataset (135 participants) VGGFace2HQ CelebAMask-HQ
Benchmarks: Digital Emily CelebAMask-HQ in-the-wild faces captured test set (20 participants)
Metrics: PSNR SSIM LPIPS identity similarity
Baselines: AvatarMe++ Relightify FitMe ReflectanceMM Dib et al. AlbedoMM TRUST ID2Albedo SimSwap InfoSwap E4S 3dSwap
Builds on: VQGAN ID2Albedo ArcFace projected GAN
Closest papers by meaning
- S^3-Face: SSS-Compliant Facial Reflectance Estimation via Diffusion Priors (CVPR 2025 · similarity 0.90)
- Monocular Reconstruction of Neural Face Reflectance Fields (CVPR 2021 · similarity 0.90)
- SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images (CVPR 2025 · similarity 0.88)
- Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance (CVPR 2024 · similarity 0.85)
- 3D Facial Expressions through Analysis-by-Neural-Synthesis (CVPR 2024 · similarity 0.85)
- MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading (CVPR 2024 · similarity 0.85)
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