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LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation
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Proposes LightOctree, a lightweight voxel-octree-based network with a differentiable cone-tracing rendering layer that estimates spatially-coherent 3D indoor lighting from a single RGB image at much lower memory and compute cost.
Problem
Estimating spatially-coherent 3D indoor lighting from a single narrow-FOV RGB image with volumetric representations is memory- and compute-intensive because it ignores the sparsity of light sources in space.
Approach
Represent the lighting as a sparse voxel octree (RGBα per non-empty node) predicted by an octree U-Net (graph O-CNN operators), and render supervision with a differentiable multi-scale cone-tracing layer that samples octree depths according to distance, avoiding dense 3D grids.
Key results
- On InteriorNet, the method reaches 16.82 dB PSNR, above Gardner et al. (13.42) and NIR (16.59) but below Lighthouse (17.29) and Wang et al. (17.37).
- On FutureHouse, the spatial-coherence SC metric is 0.226, better than Gardner (0.291), Li et al. (0.274), and Lighthouse (0.243).
- In a 20-participant user study, the method was preferred over Gardner, Li et al., and Lighthouse (65–75% response, p<0.001).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use octree depth 7 instead of depth 6 (ablation) | LightOctree · FutureHouse | PSNR: 15.34 -> 17.14 | Helped |
| use GT depth map with octree depth 6 (ablation) | LightOctree · FutureHouse | PSNR: 15.34 -> 15.56 | Helped |
| use GT depth map with octree depth 7 (ablation) | LightOctree · FutureHouse | PSNR: 17.14 -> 17.21 | Helped |
| use Spherical Gaussian lighting representation with octree depth 6 (ablation) | LightOctree · FutureHouse | PSNR: 15.34 -> 15.62 | Helped |
| estimate lighting with LightOctree rather than Lighthouse | indoor lighting estimation · InteriorNet | PSNR (dB): 17.29 -> 16.82 | Hurt |
| estimate lighting with LightOctree rather than Wang et al. | indoor lighting estimation · InteriorNet | PSNR (dB): 17.37 -> 16.82 | Hurt |
| use LightOctree instead of Gardner et al. | spatially-coherent lighting estimation · FutureHouse | SC metric: 0.291 -> 0.226 | Helped |
| use LightOctree instead of Lighthouse | spatially-coherent lighting estimation · FutureHouse | SC metric: 0.243 -> 0.226 | Helped |
Surprising findings
- Despite its efficiency focus, the method trails SOTA in PSNR, which the authors acknowledge.
Limitations
- Lower PSNR than state-of-the-art methods such as Lighthouse and Wang et al.
- Trained only on synthetic FutureHouse data; relies on depth prediction inputs.
Experimental setup
Datasets: FutureHouse synthetic indoor dataset InteriorNet Laval Indoor
Benchmarks: InteriorNet FutureHouse Laval Indoor
Metrics: PSNR SC loss (spatial coherence) user study preference inference time VRAM usage
Baselines: Gardner et al. NIR DeepLight Garon et al. Li et al. Lighthouse Wang et al.
Builds on: Lighthouse O-CNN PhyIR DenseNet
Closest papers by meaning
- Fast Spatially-Varying Indoor Lighting Estimation (CVPR 2019 · similarity 0.90)
- Neural Illumination: Lighting Prediction for Indoor Environments (CVPR 2019 · similarity 0.87)
- Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination (CVPR 2020 · similarity 0.87)
- ScribbleLight: Single Image Indoor Relighting with Scribbles (CVPR 2025 · similarity 0.85)
- Sparse Views Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo (CVPR 2024 · similarity 0.83)
- SpecNeRF: Gaussian Directional Encoding for Specular Reflections (CVPR 2024 · similarity 0.82)
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