Research map / Learning theory and algorithms / Prediction and decision losses
Identifying Important Group of Pixels using Interactions
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Proposes MoXI, a greedy game-theoretic pixel/patch-group explanation method for image classifiers that uses self-context Shapley values and interactions to select patch groups with quadratic forward passes.
Problem
Visual explanations of image classifiers usually rank pixels by individual contribution, ignoring collective/redundant contributions; exact Shapley values and interactions need exponentially many forward passes.
Approach
Greedy selection of patches maximizing confidence, shown equivalent to maximizing self-context Shapley value plus interaction with already selected set (insertion), and a weighted full-context variant for deletion; reduces cost from exponential to quadratic forward passes using attention masking.
Key results
- Insertion: with 4% of patches visible, MoXI reaches 90% accuracy versus 2% (Grad-CAM), 4% (Attention rollout), 25% (Shapley value).
- Deletion: at 10% of image concealed, MoXI drops accuracy to 16% while Grad-CAM and Attention rollout stay near 79%.
- Computational cost reduced from O(|N|^2 ^|N|) to O(|N|^2) forward passes in worst case.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add interactions to self-context Shapley values (ablation) | MoXI · Visual SET-SUM task on synthetic MNIST | insertion accuracy | Helped |
| Add interactions to self-context Shapley values (ablation) | MoXI · ImageNet, ViT-T insertion (4% visible) | top-1 accuracy: 90% vs 25%, 4%, and 2% | Helped |
| Add interactions to self-context Shapley values (ablation) | MoXI · ImageNet, ViT-T deletion (10% concealed) | top-1 accuracy: 16% vs approximately 79% | Helped |
| Use MoXI patch ranking to select patches corrupted with Gaussian noise | MoXI · ImageNet, ViT-T, Gaussian noise level 5 | top-1 accuracy | Mixed |
Surprising findings
- Pixels with highest individual Shapley values can be redundant; collecting them does not yield the most informative set, motivating interaction-aware selection.
Limitations
- Shapley value baseline computed approximately via random sampling of 200 subsets
- Model is vulnerable to Gaussian noise corruptions in deletion setting (accuracy drops sharply)
- Evaluated only on image classifiers with patch-level granularity rather than pixels
Experimental setup
Datasets: ImageNet MNIST
Benchmarks: ImageNet
Metrics: top-1 accuracy under insertion curve top-1 accuracy under deletion curve accuracy under common corruptions
Baselines: Grad-CAM Grad-CAM++ Attention rollout Shapley value MoXI(-)
Builds on: Shapley values interaction index SHAP RISE
Closest papers by meaning
- Unlocking the Game: Estimating Games in Möbius Representation for Explanation and High-Order Interaction Detection (AAAI 2025 · similarity 0.85)
- shapiq: Shapley Interactions for Machine Learning (NeurIPS 2024 · similarity 0.85)
- I-CEE: Tailoring Explanations of Image Classification Models to User Expertise (AAAI 2024 · similarity 0.82)
- Support Vector-based Estimation of Multilinear Games for Feature Selection and Explanation (AAAI 2025 · similarity 0.82)
- Exploring the cloud of feature interaction scores in a Rashomon set (ICLR 2024 · similarity 0.82)
- Discover and Mitigate Multiple Biased Subgroups in Image Classifiers (CVPR 2024 · similarity 0.82)
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