Research map / 3D vision / Depth and stereo
IBD-SLAM: Learning Image-Based Depth Fusion for Generalizable SLAM
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Proposes IBD-SLAM, a generalizable NeRF-based visual SLAM that learns an image-based depth fusion model over xyz-maps so it runs on unseen RGBD videos with only light pose optimization.
Problem
Neural-field SLAM methods require lengthy scene-specific optimization for each scene, making mapping slow and preventing generalization to unseen scenes.
Approach
Adapts IBRNet-style image-based rendering to depth fusion: reference depth maps are back-projected into world-frame xyz-maps, and a learned network blends them via volume rendering to predict the target xyz-map, enabling zero-shot mapping with only pose optimization at test time.
Key results
- On Replica, IBD-SLAM reaches Depth L1 1.53, Accuracy 1.83, Completion 2.02, and PSNR 28.5, the best PSNR among compared methods.
- Mapping is about 10x faster than the prior state of the art, with 12.3 ms x 1 iteration per map step versus 82.5 ms x 60 for NICE-SLAM.
- Average ATE RMSE on ScanNet is 7.32 cm, the best among the compared methods (ESLAM 7.58, Co-SLAM 8.38).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use image-based xyz depth fusion for mapping | IBD-SLAM · Replica | Accuracy: 2.34 -> 1.83 | Helped |
| Use image-based xyz depth fusion for mapping | IBD-SLAM · Replica | PSNR: 27.9 -> 28.5 | Helped |
| Use IBD-SLAM tracking | IBD-SLAM · ScanNet | ATE RMSE [cm]: 7.58 -> 7.32 | Helped |
| Use feed-forward mapping rather than per-scene mapping optimization | IBD-SLAM · Replica | Mapping time [ms x it.]: 18.4x15 -> 12.3x1 | Helped |
| Exclude novel views during reconstruction (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 1.80 | Hurt |
| Use one shared network for RGB and xyz data (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 2.35 | Hurt |
| Remove Lxyz (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 3.02 | Hurt |
| Remove Ldepth (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 2.09 | Hurt |
| Remove Lrgb (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 2.17 | Hurt |
| Remove Lnormal (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 1.65 | Hurt |
| Remove Lwrap (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 1.62 | Hurt |
| Remove Lflow (ablation) | IBD-SLAM · Replica room-2 | Depth L1: 1.53 -> 1.57 | Hurt |
Limitations
- Tracking accuracy is comparable rather than uniformly superior (e.g., TUM avg 2.0 cm ties ESLAM).
- Reliance on monocular depth estimator and SuperPoint/SuperGlue correspondences for supervision and tracking.
- Mesh reconstruction relies on Poisson surface reconstruction from rendered point clouds.
Experimental setup
Datasets: DeepVoxels Google Scanned Objects Spaces Dataset Local Light Field Fusion IBRNet scans Replica TUM-RGBD ScanNet
Benchmarks: Replica TUM-RGBD ScanNet
Metrics: Depth L1 Accuracy Completion Completion Ratio ATE RMSE PSNR SSIM
Baselines: iMAP DI-Fusion NICE-SLAM ESLAM Co-SLAM Orb-SLAM2
Builds on: IBRNet NeRF NICE-SLAM SuperGlue Monocular depth estimator (Omnidata)
Closest papers by meaning
- Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular Stereo and RGB-D Cameras (CVPR 2024 · similarity 0.88)
- VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians (ICML 2025 · similarity 0.88)
- Loopy-SLAM: Dense Neural SLAM with Loop Closures (CVPR 2024 · similarity 0.88)
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting (CVPR 2024 · similarity 0.87)
- VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold (NeurIPS 2025 · similarity 0.86)
- Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM (CVPR 2024 · similarity 0.86)
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