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GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding
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Proposes GSNeRF, a generalizable semantic NeRF that predicts source/target depth to guide sampling, jointly rendering novel-view RGB and semantic maps for unseen scenes.
Problem
Generalizable novel view synthesis combined with semantic segmentation for unseen scenes, where existing semantic NeRFs either require per-scene retraining or sample inefficiently and aggregate noisy features along rays.
Approach
A Semantic Geo-Reasoner predicts depth for each source view and aggregates them into a target-view depth map; this depth guides Gaussian-distributed sampling for volume rendering and a single surface-point query for semantic rendering, avoiding noisy off-surface points.
Key results
- On ScanNet with GT depth-free training, GSNeRF achieves 52.21 mIoU and 31.49 PSNR versus 47.69 mIoU and 25.13 PSNR for S-Ray.
- On Replica, GSNeRF reaches 51.23 mIoU and 31.71 PSNR, outperforming S-Ray (43.27 mIoU, 26.77 PSNR) in the no-GT-depth setting.
- With only 4 sampled points per ray, GSNeRF keeps PSNR near 28 on ScanNet, while competitors degrade substantially.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use depth-guided sampling and semantic rendering rather than uniform sampling with a pretrained 2D segmentor (ablation) | GSNeRF · ScanNet | PSNR: 28.48 -> 31.49 | Helped |
| Use depth-guided sampling and semantic rendering rather than uniform sampling with a pretrained 2D segmentor (ablation) | GSNeRF · ScanNet | mIoU: 37.88 -> 52.21 | Helped |
| Use depth-guided sampling for image rendering instead of uniform sampling (ablation) | GSNeRF · ScanNet | PSNR: 28.48 -> 30.56 | Helped |
| Add the semantic renderer instead of relying on a pretrained 2D segmentor (ablation) | GSNeRF · ScanNet | mIoU: 41.72 -> 49.47 | Helped |
| Use depth-guided sampling for semantic surface-point rendering instead of uniform sampling (ablation) | GSNeRF · ScanNet | mIoU: 49.47 -> 52.21 | Helped |
| Use depth-guided sampling for semantic surface-point rendering instead of uniform sampling (ablation) | GSNeRF · ScanNet | PSNR: 30.88 -> 31.49 | Helped |
| Use GSNeRF rather than S-Ray | generalizable semantic NeRFs · ScanNet, with GT depth | mIoU: 55.53 -> 58.30 | Helped |
| Use GSNeRF rather than GeoNeRF + semhead | generalizable semantic NeRFs · ScanNet, with GT depth | PSNR: 32.55 -> 31.33 | Hurt |
| Train GSNeRF without GT depth, using self-supervised depth loss | GSNeRF · ScanNet | mIoU: 47.69 -> 52.21 | Helped |
| Train GSNeRF without GT depth, using self-supervised depth loss | GSNeRF · Replica | mIoU: 43.27 -> 51.23 | Helped |
Surprising findings
- GeoNeRF + semhead with GT depth supervision slightly outperforms GSNeRF on PSNR and SSIM for RGB on ScanNet, though GSNeRF leads on semantic metrics.
Limitations
- Semantic rendering uses only one surface point per ray, relying on the accuracy of predicted target depth.
- Compared with GeoNeRF with GT depth supervision, PSNR and SSIM on ScanNet are slightly lower.
Experimental setup
Datasets: ScanNet Replica
Benchmarks: ScanNet Replica
Metrics: mIoU accuracy class accuracy PSNR SSIM LPIPS
Baselines: S-Ray GeoNeRF + semhead Neuray + semhead MVSNeRF + semhead GNT + semhead Semantic NeRF
Builds on: GeoNeRF Neuray S-Ray DS-NeRF RC-MVSNet
Closest papers by meaning
- GSN: Generalisable Segmentation in Neural Radiance Field (AAAI 2024 · similarity 0.91)
- GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding (CVPR 2024 · similarity 0.89)
- Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation (ICLR 2024 · similarity 0.89)
- ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field (AAAI 2024 · similarity 0.89)
- Few-Shot Neural Radiance Fields under Unconstrained Illumination (AAAI 2024 · similarity 0.88)
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (CVPR 2024 · similarity 0.88)
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