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Research map / 3D vision / Face and shape

Learning a 3D Morphable Face Reflectance Model From Low-Cost Data

CVPR 2023 · 3D vision › Face and shape · approach: Face reflectance and relightable rendering · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponentFace reflectance model · Multi-PIELPIPS: 0.096 -> 0.083Helped
Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponentFace reflectance model · Multi-PIESSIM: 0.937 -> 0.942Helped
Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponentFace reflectance model · Multi-PIEPSNR: 24.82 -> 25.00Helped
Add FFHQ update-by-reconstruction finetuning (ablation)Initial Multi-PIE reflectance model · CelebA-HQLPIPS: 0.1256 -> 0.110Helped
Add FFHQ update-by-reconstruction finetuning (ablation)Initial Multi-PIE reflectance model · CelebA-HQSSIM: 0.886 -> 0.896Helped
Add FFHQ update-by-reconstruction finetuning (ablation)Initial Multi-PIE reflectance model · CelebA-HQPSNR: 23.26 -> 24.21Helped
Use the proposed reflectance model instead of AlbedoMMFace reflectance reconstruction · 3D-RFEDiffuse Albedo PSNR: 19.31 -> 20.13Helped
Use the proposed reflectance model instead of AlbedoMMFace reflectance reconstruction · 3D-RFESpecular Albedo PSNR: 26.51 -> 19.14Hurt
Use the proposed reflectance model and reconstruction pipeline instead of BFM09Face geometry reconstruction · NoW challenge validation setMedian geometry error (mm): 1.44 -> 1.51Hurt
Constrain predicted high-order SH lighting with a lighting PCA model rather than directly predicting 273 coefficients (ablation)In-the-wild reflectance reconstruction · FFHQ qualitative lighting predictionLighting prediction qualityHelped
Add more mirror-like specular terms (ablation)Face reflectance representation · Eye specularityEye reflectance modelingNo clear effect

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