Research map / 3D vision / Face and shape
Learning a 3D Morphable Face Reflectance Model From Low-Cost Data
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponent | Face reflectance model · Multi-PIE | LPIPS: 0.096 -> 0.083 | Helped |
| Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponent | Face reflectance model · Multi-PIE | SSIM: 0.937 -> 0.942 | Helped |
| Represent spatially varying specular intensity and shininess with weights over multiple Blinn-Phong BRDFs rather than one global exponent | Face reflectance model · Multi-PIE | PSNR: 24.82 -> 25.00 | Helped |
| Add FFHQ update-by-reconstruction finetuning (ablation) | Initial Multi-PIE reflectance model · CelebA-HQ | LPIPS: 0.1256 -> 0.110 | Helped |
| Add FFHQ update-by-reconstruction finetuning (ablation) | Initial Multi-PIE reflectance model · CelebA-HQ | SSIM: 0.886 -> 0.896 | Helped |
| Add FFHQ update-by-reconstruction finetuning (ablation) | Initial Multi-PIE reflectance model · CelebA-HQ | PSNR: 23.26 -> 24.21 | Helped |
| Use the proposed reflectance model instead of AlbedoMM | Face reflectance reconstruction · 3D-RFE | Diffuse Albedo PSNR: 19.31 -> 20.13 | Helped |
| Use the proposed reflectance model instead of AlbedoMM | Face reflectance reconstruction · 3D-RFE | Specular Albedo PSNR: 26.51 -> 19.14 | Hurt |
| Use the proposed reflectance model and reconstruction pipeline instead of BFM09 | Face geometry reconstruction · NoW challenge validation set | Median geometry error (mm): 1.44 -> 1.51 | Hurt |
| Constrain predicted high-order SH lighting with a lighting PCA model rather than directly predicting 273 coefficients (ablation) | In-the-wild reflectance reconstruction · FFHQ qualitative lighting prediction | Lighting prediction quality | Helped |
| Add more mirror-like specular terms (ablation) | Face reflectance representation · Eye specularity | Eye reflectance modeling | No clear effect |
Closest papers by meaning
- S^3-Face: SSS-Compliant Facial Reflectance Estimation via Diffusion Priors (CVPR 2025 · similarity 0.88)
- Monocular Identity-Conditioned Facial Reflectance Reconstruction (CVPR 2024 · similarity 0.88)
- SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images (CVPR 2025 · similarity 0.87)
- Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance (CVPR 2024 · similarity 0.85)
- DiLiGenRT: A Photometric Stereo Dataset with Quantified Roughness and Translucency (CVPR 2024 · similarity 0.85)
- SpecNeRF: Gaussian Directional Encoding for Specular Reflections (CVPR 2024 · similarity 0.84)
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