Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Iterative Vision-and-Language Navigation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Extend transformer history across episodes in a tour | HAMT on IR2R · IR2R Val-Unseen | t-nDTW: 50 -> 32 | Hurt |
| Add inflection weighting, a previous-episode identifier, and a trainable extended history encoder (ablation) | TourHAMT on IR2R · IR2R Val-Unseen | t-nDTW: 28 -> 32 | Helped |
| Keep the vision GRU state across episodes (ablation) | CMA on IR2R-CE · IR2R-CE Val-Seen | t-nDTW: 39 -> 40 | Helped |
| Keep the vision GRU state across episodes (ablation) | CMA on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: 38 -> 36 | Hurt |
| Pool episode hidden states into persistent tour memory (ablation) | CMA on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: 38 -> 36 | Hurt |
| Add iterative map construction across episodes during training and evaluation (ablation) | MAP-CMA with ground-truth semantics on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: 42 -> 48 | Helped |
| Add iterative map construction across episodes during training and evaluation (ablation) | MAP-CMA with inferred semantics on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: 43 -> 47 | Helped |
| Use inferred rather than ground-truth semantics with iterative train/eval maps (ablation) | MAP-CMA on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: 48 -> 47 | Hurt |
| Provide known maps rather than iteratively constructed maps at evaluation (ablation) | MAP-CMA with ground-truth semantics and iterative-map training · IR2R-CE Val-Unseen | t-nDTW: 48 -> 49 | Mixed |
| Provide known maps rather than iteratively constructed maps at evaluation (ablation) | MAP-CMA with inferred semantics and iterative-map training · IR2R-CE Val-Unseen | t-nDTW: 47 -> 46 | Hurt |
| Use map-structured memory instead of unstructured CMA memory | MAP-CMA on IR2R-CE · IR2R-CE Val-Unseen | t-nDTW: +9 | Helped |
Closest papers by meaning
- General Scene Adaptation for Vision-and-Language Navigation (ICLR 2025 · similarity 0.91)
- Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method (CVPR 2025 · similarity 0.90)
- Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions (NeurIPS 2024 · similarity 0.90)
- Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation (NeurIPS 2025 · similarity 0.89)
- STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization (NeurIPS 2025 · similarity 0.89)
- NavBench: Probing Multimodal Large Language Models for Embodied Navigation (NeurIPS 2025 · similarity 0.89)
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