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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Iterative Vision-and-Language Navigation

CVPR 2023 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 25 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Extend transformer history across episodes in a tourHAMT on IR2R · IR2R Val-Unseent-nDTW: 50 -> 32Hurt
Add inflection weighting, a previous-episode identifier, and a trainable extended history encoder (ablation)TourHAMT on IR2R · IR2R Val-Unseent-nDTW: 28 -> 32Helped
Keep the vision GRU state across episodes (ablation)CMA on IR2R-CE · IR2R-CE Val-Seent-nDTW: 39 -> 40Helped
Keep the vision GRU state across episodes (ablation)CMA on IR2R-CE · IR2R-CE Val-Unseent-nDTW: 38 -> 36Hurt
Pool episode hidden states into persistent tour memory (ablation)CMA on IR2R-CE · IR2R-CE Val-Unseent-nDTW: 38 -> 36Hurt
Add iterative map construction across episodes during training and evaluation (ablation)MAP-CMA with ground-truth semantics on IR2R-CE · IR2R-CE Val-Unseent-nDTW: 42 -> 48Helped
Add iterative map construction across episodes during training and evaluation (ablation)MAP-CMA with inferred semantics on IR2R-CE · IR2R-CE Val-Unseent-nDTW: 43 -> 47Helped
Use inferred rather than ground-truth semantics with iterative train/eval maps (ablation)MAP-CMA on IR2R-CE · IR2R-CE Val-Unseent-nDTW: 48 -> 47Hurt
Provide known maps rather than iteratively constructed maps at evaluation (ablation)MAP-CMA with ground-truth semantics and iterative-map training · IR2R-CE Val-Unseent-nDTW: 48 -> 49Mixed
Provide known maps rather than iteratively constructed maps at evaluation (ablation)MAP-CMA with inferred semantics and iterative-map training · IR2R-CE Val-Unseent-nDTW: 47 -> 46Hurt
Use map-structured memory instead of unstructured CMA memoryMAP-CMA on IR2R-CE · IR2R-CE Val-Unseent-nDTW: +9Helped

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