Research map / Learning theory and algorithms / Submodular and game algorithms
Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Leverage poker's Kronecker-product structure to construct Technique A or Technique B sparsifications instead of using the general sparsification heuristic | Poker river-endgame payoff matrices · Eight River endgames | sparsification size (nonzeros): Technique A: 100 and 200; Technique B: 200 and 400 (sparsity increase factors, as reported) | Helped |
| Use Technique B rather than Technique A | Poker river-endgame payoff matrices · Eight River endgames | sparsification size (nonzeros): Technique B ... roughly twice as small as Technique A | Helped |
| Use Kronecker-structure techniques rather than Zhang & Sandholm's general technique | Poker river-endgame payoff matrices · River 7, River 6, River 8, River 2, River 4 | sparsification computation time: 300 milliseconds and 1 second; general method: hours | Helped |
| Use the proposed sparsification techniques to prepare the Nash-equilibrium LP | Gurobi · Eight River endgames | ability to compute an optimal Nash-equilibrium basis | Helped |
| Use Technique B rather than Technique A for Nash LP solving | Gurobi · Larger River endgames | Nash LP solve time: 1x--3x | Helped |
| Use Technique A rather than Technique B for GPU Discounted CFR | GPU implementation of DCFR · River endgames | time to reach a given exploitability | Helped |
| Use Technique A sparsification in GPU Discounted CFR | GPU implementation of DCFR · River endgames | time to obtain playable approximate Nash strategies: 5-6 seconds | Helped |
| Compute least-exploitable deterministic strategies using Technique B-sparsified formulations | Gurobi integer program · Eight River endgames | value retained relative to game value: 98.26%; < 1.16%; < 1.18%; < 1.10%; < 1.74%; < 1.42%; < 1.00%; < 0.94%; < 1.60% | Helped |
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