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Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games

AAAI 2022 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Leverage poker's Kronecker-product structure to construct Technique A or Technique B sparsifications instead of using the general sparsification heuristicPoker river-endgame payoff matrices · Eight River endgamessparsification size (nonzeros): Technique A: 100 and 200; Technique B: 200 and 400 (sparsity increase factors, as reported)Helped
Use Technique B rather than Technique APoker river-endgame payoff matrices · Eight River endgamessparsification size (nonzeros): Technique B ... roughly twice as small as Technique AHelped
Use Kronecker-structure techniques rather than Zhang & Sandholm's general techniquePoker river-endgame payoff matrices · River 7, River 6, River 8, River 2, River 4sparsification computation time: 300 milliseconds and 1 second; general method: hoursHelped
Use the proposed sparsification techniques to prepare the Nash-equilibrium LPGurobi · Eight River endgamesability to compute an optimal Nash-equilibrium basisHelped
Use Technique B rather than Technique A for Nash LP solvingGurobi · Larger River endgamesNash LP solve time: 1x--3xHelped
Use Technique A rather than Technique B for GPU Discounted CFRGPU implementation of DCFR · River endgamestime to reach a given exploitabilityHelped
Use Technique A sparsification in GPU Discounted CFRGPU implementation of DCFR · River endgamestime to obtain playable approximate Nash strategies: 5-6 secondsHelped
Compute least-exploitable deterministic strategies using Technique B-sparsified formulationsGurobi integer program · Eight River endgamesvalue retained relative to game value: 98.26%; < 1.16%; < 1.18%; < 1.10%; < 1.74%; < 1.42%; < 1.00%; < 0.94%; < 1.60%Helped

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