Research map / 3D vision / 3D generation
Diffusion-Based Generation, Optimization, and Planning in 3D Scenes
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use diffusion-based scene-conditioned generation instead of a CVAE | Human pose generation · PROX human pose generation | plausible rate: 12.57 -> 24.83 | Helped |
| Add optimization-guided sampling (ablation) | SceneDiffuser · PROX human pose generation | plausible rate: 24.83 -> 49.35 | Helped |
| Add optimization-guided sampling (ablation) | SceneDiffuser · PROX human motion generation without start pose | plausible rate: 24.70 -> 23.53 | Hurt |
| Add optimization-guided sampling (ablation) | SceneDiffuser · PROX human motion generation with start pose | plausible rate: 41.76 -> 42.30 | Helped |
| Add physics-guided optimization (ablation) | SceneDiffuser · MultiDex dexterous grasp generation | depth collision (mm): 17.34 -> 14.61 | Helped |
| Add physics-guided optimization (ablation) | SceneDiffuser · MultiDex dexterous grasp generation | success rate (all): 71.25 -> 69.84 | Hurt |
| Use SceneDiffuser rather than deterministic L2 planning | 3D scene navigation planner · ScanNet unseen-scene navigation | success rate (%): 13.50 -> 73.75 | Helped |
| Use SceneDiffuser rather than deterministic L2 planning | Robot arm planner · Robot arm motion planning | success rate (%): 72.87 -> 78.59 | Helped |
| Replace PointNet with PointNet++ as the object scene encoder (ablation) | SceneDiffuser grasp generator · MultiDex dexterous grasp generation | diversity (rad.): 0.0718 -> 0.1568 | Helped |
| Replace PointNet with PointNet++ as the object scene encoder (ablation) | SceneDiffuser grasp generator · MultiDex dexterous grasp generation | success rate (all): 71.25 -> 66.25 | Hurt |
| Replace cross-attention with self-attention (ablation) | SceneDiffuser grasp generator · MultiDex dexterous grasp generation | success rate (all): 71.25 -> 75.94 | Helped |
| Replace cross-attention with self-attention (ablation) | SceneDiffuser grasp generator · MultiDex dexterous grasp generation | diversity (rad.): 0.0718 -> 0.0535 | Hurt |
Closest papers by meaning
- DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis (CVPR 2024 · similarity 0.87)
- Diffusion Models for Robotics (AAAI 2025 · similarity 0.87)
- DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$ (ICLR 2024 · similarity 0.87)
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.87)
- SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent (NeurIPS 2025 · similarity 0.87)
- SemCity: Semantic Scene Generation with Triplane Diffusion (CVPR 2024 · similarity 0.87)
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