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Diffusion-Based Generation, Optimization, and Planning in 3D Scenes

CVPR 2023 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 184 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use diffusion-based scene-conditioned generation instead of a CVAEHuman pose generation · PROX human pose generationplausible rate: 12.57 -> 24.83Helped
Add optimization-guided sampling (ablation)SceneDiffuser · PROX human pose generationplausible rate: 24.83 -> 49.35Helped
Add optimization-guided sampling (ablation)SceneDiffuser · PROX human motion generation without start poseplausible rate: 24.70 -> 23.53Hurt
Add optimization-guided sampling (ablation)SceneDiffuser · PROX human motion generation with start poseplausible rate: 41.76 -> 42.30Helped
Add physics-guided optimization (ablation)SceneDiffuser · MultiDex dexterous grasp generationdepth collision (mm): 17.34 -> 14.61Helped
Add physics-guided optimization (ablation)SceneDiffuser · MultiDex dexterous grasp generationsuccess rate (all): 71.25 -> 69.84Hurt
Use SceneDiffuser rather than deterministic L2 planning3D scene navigation planner · ScanNet unseen-scene navigationsuccess rate (%): 13.50 -> 73.75Helped
Use SceneDiffuser rather than deterministic L2 planningRobot arm planner · Robot arm motion planningsuccess rate (%): 72.87 -> 78.59Helped
Replace PointNet with PointNet++ as the object scene encoder (ablation)SceneDiffuser grasp generator · MultiDex dexterous grasp generationdiversity (rad.): 0.0718 -> 0.1568Helped
Replace PointNet with PointNet++ as the object scene encoder (ablation)SceneDiffuser grasp generator · MultiDex dexterous grasp generationsuccess rate (all): 71.25 -> 66.25Hurt
Replace cross-attention with self-attention (ablation)SceneDiffuser grasp generator · MultiDex dexterous grasp generationsuccess rate (all): 71.25 -> 75.94Helped
Replace cross-attention with self-attention (ablation)SceneDiffuser grasp generator · MultiDex dexterous grasp generationdiversity (rad.): 0.0718 -> 0.0535Hurt

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