Research map / 3D vision / NeRF and radiance fields
Plenoxels: Radiance Fields Without Neural Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use trilinear rather than nearest-neighbor interpolation (ablation) | Plenoxels · NeRF synthetic scenes | PSNR: 27.17 -> 30.57 | Helped |
| Increase TV regularization when training with 25 rather than 100 views (ablation) | Plenoxels · NeRF synthetic scenes, 25 views | PSNR: 26.88 -> 28.25 | Helped |
| Increase grid resolution (ablation) | Plenoxels · NeRF synthetic scenes | PSNR: 23.49 -> 26.11 -> 28.46 -> 30.57 -> 31.71 | Helped |
| Use the Max/NeRF rendering formula instead of the Neural Volumes formula (ablation) | Plenoxels · NeRF synthetic scenes | PSNR: 27.54 -> 30.57 | Helped |
| Add sparsity regularization (ablation) | Plenoxels · NeRF forward-facing scenes | PSNR: 26.31 -> 26.29 | No clear effect |
| Add total variation regularization on opacity (ablation) | Plenoxels · NeRF forward-facing scenes | PSNR: 25.25 -> 26.29 | Helped |
| Add total variation regularization on spherical harmonics (ablation) | Plenoxels · NeRF forward-facing scenes | PSNR: 25.80 -> 26.29 | Helped |
| Use RMSProp rather than SGD for both opacity and spherical-harmonic coefficients (ablation) | Plenoxels · NeRF synthetic scenes | PSNR: 29.35 -> 30.57 | Helped |
| Use the delayed opacity learning-rate schedule rather than constant rates (ablation) | Plenoxels · NeRF synthetic scenes | PSNR: 30.13 -> 30.57 | Helped |
| Use tricubic rather than trilinear interpolation (ablation) | Plenoxels · NeRF synthetic scenes | Quality | No clear effect |
Closest papers by meaning
- Direct Voxel Grid Optimization: Super-Fast Convergence for Radiance Fields Reconstruction (CVPR 2022 · similarity 0.85)
- Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering (CVPR 2025 · similarity 0.85)
- TinyNeRF: Towards 100 x Compression of Voxel Radiance Fields (AAAI 2023 · similarity 0.84)
- CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs (CVPR 2024 · similarity 0.84)
- Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency (CVPR 2024 · similarity 0.83)
- LAENeRF: Local Appearance Editing for Neural Radiance Fields (CVPR 2024 · similarity 0.82)
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