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Research map / 3D vision / Face and shape

Multi-View Mesh Reconstruction With Neural Deferred Shading

CVPR 2022 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 41 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use explicit triangle meshes with differentiable rasterization and neural shading instead of an implicit neural surface representationNeural Deferred Shading · DTU MVSoptimization runtime: 80 times faster than IDRHelped
Use explicit triangle meshes with differentiable rasterization and neural shading instead of an implicit neural surface representationNeural Deferred Shading · DTU MVSChamfer-L1 reconstruction accuracyNo clear effect
Add Laplacian regularization (ablation)Neural Deferred Shading · DTU MVS reconstructionmesh artifactsHelped
Add normal consistency regularization (ablation)Neural Deferred Shading · DTU MVS reconstructionsmoothnessHelped
Add the silhouette loss (ablation)Neural Deferred Shading · DTU MVS reconstructionboundary reconstructionHelped
Add the shading loss (ablation)Neural Deferred Shading · DTU MVS reconstructiongeometric detailHelped
Use positional encoding with 4 octaves (ablation)Neural Deferred Shading · DTU MVS reconstructionreconstruction accuracy: 4 octavesHelped
Replace positional encoding with SIREN activations (ablation)Neural Deferred Shading · DTU MVS reconstructiongeometric detailHurt
Replace positional encoding with Gaussian Fourier features (ablation)Neural Deferred Shading · DTU MVS reconstructiongeometric detailHurt
Use a ReLU MLP without positional encoding (ablation)Neural Deferred Shading · DTU MVS reconstructiongeometric detailMixed
Use fewer than 2 layers or more than 512 units per layer (ablation)Neural Deferred Shading · DTU MVS reconstructiongeometric detail: less than 2 layersHurt
Use 3 layers with 256 units per layer (ablation)Neural Deferred Shading · DTU MVS reconstructionreconstruction quality: 3 layers with 256 units per layerHelped

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