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Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes

CVPR 2021 · 3D vision › Human pose estimation · approach: Human motion prediction · 114 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use a hierarchical route-and-pose motion model instead of Route+CVAELong-term motion synthesis · PROX unseen scenesMPJPE: 294.2 -> 191.6Helped
Use a hierarchical route-and-pose motion model instead of Route+CVAELong-term motion synthesis · PROXhuman naturalness score, 2 seconds: 2.23$\pm$1.10 -> 3.39$\pm$1.11Helped
Apply geometric optimization with foot, collision, contact, and smoothness constraints (ablation)Ours motion synthesis · PROXnon-collision: 97.53 -> 99.91Helped
Apply geometric optimization with foot, collision, contact, and smoothness constraints (ablation)Ours motion synthesis · PROX unseen scenesMPJPE: 191.6 -> 219.1Hurt
Add scene point-cloud information to the motion networks (ablation)RouteNet(t)+PoseNet · PROX unseen scenestransl: 7.54 -> 7.31Helped
Add scene point-cloud information to the motion networks (ablation)RouteNet(t+r)+PoseNet · PROX unseen scenesMPJPE: 201.6 -> 195.8Helped
Predict translation and orientation in RouteNet rather than translation alone (ablation)RouteNet+PoseNet · PROX unseen scenesorientation: 11.65 -> 9.71Helped
Provide the predicted route as input to PoseNet (ablation)Motion synthesis network · PROX unseen scenesMPJPE: 235.8 -> 195.8Helped
Apply geometric optimization to Route+CVAE (ablation)Route+CVAE · PROXnon-collision: 98.57 -> 99.88Helped
Apply geometric optimization to Route+CVAE (ablation)Route+CVAE · PROXcontact: 88.68 -> 99.17Hurt
Apply geometric optimization to HSNMS (ablation)HSNMS · MP3Dnon-collision: 95.29 -> 99.57Helped
Use a one-network end-to-end route-and-pose predictor instead of separate route and pose networks (ablation)BaseNet · PROX unseen scenesMPJPE: 195.8 -> 226.2Hurt

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