Research map / Video / Video generation
Playable Video Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CADDY's unsupervised discrete action bottleneck and generation framework instead of the strongest reported baseline | BAIR video generation · BAIR | Δ-MSE (%): 80.9 -> 54.8 | Helped |
| Use CADDY instead of the strongest reported baseline | Atari Breakout video generation · Atari Breakout | FVD: 84.4 -> 5.94 | Helped |
| Use CADDY instead of the strongest reported baseline | Tennis video generation · Tennis | LPIPS: 0.104 -> 0.102 | Helped |
| Use CADDY instead of the strongest reported baseline | Tennis video generation · Tennis | FVD: 223 -> 239 | Hurt |
| Add Gumbel-Softmax sampling (ablation) | CADDY · BAIR | Δ-MSE (%): 69.7 -> 64.8 | Helped |
| Add Gumbel-Softmax sampling (ablation) | CADDY · BAIR | Δ-Acc (%): 51.2 -> 37.9 | Hurt |
| Add Gumbel-Softmax sampling and action loss, without action variability embeddings (ablation) | CADDY · BAIR | LPIPS: 0.209 -> 0.249 | Hurt |
| Add Gumbel-Softmax sampling and action loss, without action variability embeddings (ablation) | CADDY · BAIR | Δ-MSE (%): 64.8 -> 92.7 | Hurt |
| Add Gumbel-Softmax sampling and action variability embeddings, without action loss (ablation) | CADDY · BAIR | LPIPS: 0.209 -> 0.245 | Hurt |
| Add Gumbel-Softmax sampling and action variability embeddings, without action loss (ablation) | CADDY · BAIR | Δ-MSE (%): 64.8 -> 93.7 | Hurt |
| Add the complete combination of Gumbel-Softmax sampling, action variability embeddings, and mutual-information action loss (ablation) | CADDY · BAIR | LPIPS: 0.263 -> 0.202 | Helped |
| Add the complete combination of Gumbel-Softmax sampling, action variability embeddings, and mutual-information action loss (ablation) | CADDY · BAIR | Δ-Acc (%): 51.2 -> 69.0 | Helped |
Closest papers by meaning
- GameGen-X: Interactive Open-world Game Video Generation (ICLR 2025 · similarity 0.86)
- Diffusion Models Are Real-Time Game Engines (ICLR 2025 · similarity 0.84)
- Improving Video Generation with Human Feedback (NeurIPS 2025 · similarity 0.83)
- GROOT: Learning to Follow Instructions by Watching Gameplay Videos (ICLR 2024 · similarity 0.83)
- Optical-Flow Guided Prompt Optimization for Coherent Video Generation (CVPR 2025 · similarity 0.83)
- Motion Prompting: Controlling Video Generation with Motion Trajectories (CVPR 2025 · similarity 0.83)
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