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What You See is What You Get: Exploiting Visibility for 3D Object Detection

CVPR 2020 · Detection and segmentation › 3D detection and driving · approach: Depth-based and label-free 3D detection · 135 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add a visibility input stream to PointPillarsPointPillars · NuScenes testmAP: 30.5 -> 35.0Helped
Add a visibility input stream to PointPillarsPointPillars† · NuScenes validationmAP: 31.5 -> 35.4Helped
Use early rather than late fusion for visibility (ablation)Two-stream PointPillars with drilling and multi-frame aggregation · NuScenes validationmAP: 34.0 -> 35.4Helped
Use drilling rather than culling for object augmentation (ablation)Two-stream PointPillars with late fusion and multi-frame aggregation · NuScenes validationbus mAP: 11.4%Helped
Use drilling rather than naive object augmentation (ablation)Two-stream PointPillars with late fusion and multi-frame aggregation · NuScenes validationbus mAP: 1.9%Helped
Add object augmentation (ablation)Two-stream PointPillars with late fusion and multi-frame aggregation · NuScenes validationbus mAP: 13.7%Helped
Add temporal aggregation (ablation)Two-stream PointPillars with late fusion and no object augmentation · NuScenes validationmAP: 9.4%Helped
Add the visibility stream (ablation)Vanilla two-stream PointPillars, single-frame · NuScenes validationmAP: 1.4%Helped
Use both point-cloud and visibility streams rather than visibility alone (ablation)PointPillars, single-frame · NuScenes validationmAP: 4%Helped
Add object augmentation (ablation)Vanilla PointPillars, single-frame · NuScenes validationmAP on augmented classes: +9.1%Helped
Add temporal aggregation (ablation)Vanilla PointPillars · NuScenes validationmAP: +8.6%Helped
Add object augmentation and temporal aggregation (ablation)Vanilla PointPillars · NuScenes validationmAP: +11.0%Helped

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