Research map / Multi-agent systems and games / Human-AI and goal-conditioned
VectorNet: Encoding HD Maps and Agent Dynamics From Vectorized Representation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| represent map and agent histories as vectors and encode them with a hierarchical graph instead of rasterized images and a ConvNet | behavior prediction · Argoverse validation | DE@3s: 4.49 -> 3.67 | Helped |
| represent map and agent histories as vectors and encode them with a hierarchical graph instead of rasterized images and a ConvNet | behavior prediction · In-house validation | DE@3s: 1.00 -> 1.00 | No clear effect |
| add HD map context to target-agent history (ablation) | VectorNet · In-house validation | DE@3s: 1.29 -> 1.11 | Helped |
| add HD map context to target-agent history (ablation) | VectorNet · Argoverse validation | DE@3s: 5.24 -> 3.94 | Helped |
| add other-agent trajectory vectors to map context (ablation) | VectorNet · In-house validation | DE@3s: 1.11 -> 1.05 | Helped |
| add other-agent trajectory vectors to map context (ablation) | VectorNet · Argoverse validation | DE@3s: 3.94 -> 3.84 | Helped |
| add graph completion auxiliary objective (ablation) | VectorNet with map and agent context · In-house validation | DE@3s: 1.05 -> 1.00 | Helped |
| add graph completion auxiliary objective (ablation) | VectorNet with map and agent context · Argoverse validation | DE@3s: 3.84 -> 3.67 | Helped |
| increase polyline subgraph depth from 1 to 3 (ablation) | VectorNet · In-house validation | DE@3s: 1.09 -> 1.00 | Helped |
| increase polyline subgraph depth from 1 to 3 (ablation) | VectorNet · Argoverse validation | DE@3s: 3.89 -> 3.67 | Helped |
| increase polyline subgraph width from 64 to 128 (ablation) | VectorNet · Argoverse validation | DE@3s: 3.67 -> 3.93 | Hurt |
| increase global graph depth from 1 to 2 (ablation) | VectorNet · Argoverse validation | DE@3s: 3.67 -> 3.69 | No clear effect |
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