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VectorNet: Encoding HD Maps and Agent Dynamics From Vectorized Representation

CVPR 2020 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Interactive multi-agent trajectory prediction · 967 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
represent map and agent histories as vectors and encode them with a hierarchical graph instead of rasterized images and a ConvNetbehavior prediction · Argoverse validationDE@3s: 4.49 -> 3.67Helped
represent map and agent histories as vectors and encode them with a hierarchical graph instead of rasterized images and a ConvNetbehavior prediction · In-house validationDE@3s: 1.00 -> 1.00No clear effect
add HD map context to target-agent history (ablation)VectorNet · In-house validationDE@3s: 1.29 -> 1.11Helped
add HD map context to target-agent history (ablation)VectorNet · Argoverse validationDE@3s: 5.24 -> 3.94Helped
add other-agent trajectory vectors to map context (ablation)VectorNet · In-house validationDE@3s: 1.11 -> 1.05Helped
add other-agent trajectory vectors to map context (ablation)VectorNet · Argoverse validationDE@3s: 3.94 -> 3.84Helped
add graph completion auxiliary objective (ablation)VectorNet with map and agent context · In-house validationDE@3s: 1.05 -> 1.00Helped
add graph completion auxiliary objective (ablation)VectorNet with map and agent context · Argoverse validationDE@3s: 3.84 -> 3.67Helped
increase polyline subgraph depth from 1 to 3 (ablation)VectorNet · In-house validationDE@3s: 1.09 -> 1.00Helped
increase polyline subgraph depth from 1 to 3 (ablation)VectorNet · Argoverse validationDE@3s: 3.89 -> 3.67Helped
increase polyline subgraph width from 64 to 128 (ablation)VectorNet · Argoverse validationDE@3s: 3.67 -> 3.93Hurt
increase global graph depth from 1 to 2 (ablation)VectorNet · Argoverse validationDE@3s: 3.67 -> 3.69No clear effect

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