Research map / 3D vision / Human pose estimation
HOPE-Net: A Graph-Based Model for Hand-Object Pose Estimation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the Adaptive Graph U-Net instead of three fully connected layers (ablation) | HOPE-Net 2D-to-3D converter · 2D-to-3D hand and object pose estimation | Average error (mm): 185.18 -> 6.81 | Helped |
| Add pooling and unpooling to the adaptive graph convolution network (ablation) | HOPE-Net 2D-to-3D converter · 2D-to-3D hand and object pose estimation | Average error (mm): 68.93 -> 6.81 | Helped |
| Use trainable pooling instead of gPool (ablation) | Adaptive Graph U-Net · 2D-to-3D hand and object pose estimation | Average error (mm): 153.28 -> 6.81 | Helped |
| Use trainable pooling instead of fixed pooling (ablation) | Adaptive Graph U-Net · 2D-to-3D hand and object pose estimation | Average error (mm): 7.41 -> 6.81 | Helped |
| Initialize the adjacency matrix with identity rather than zeros (ablation) | Adaptive Graph U-Net · Adaptive graph convolution 3D pose estimation | Average error (mm): 92805.02 -> 6.81 | Helped |
| Initialize the adjacency matrix with identity rather than random connections (ablation) | Adaptive Graph U-Net · Adaptive graph convolution 3D pose estimation | Average error (mm): 94.42 -> 6.81 | Helped |
| Initialize the adjacency matrix with identity rather than all ones (ablation) | Adaptive Graph U-Net · Adaptive graph convolution 3D pose estimation | Average error (mm): 63.25 -> 6.81 | Helped |
| Initialize the adjacency matrix with identity rather than the hand skeleton and object bounding box (ablation) | Adaptive Graph U-Net · Adaptive graph convolution 3D pose estimation | Average error (mm): 12.91 -> 6.81 | Helped |
| Pretrain on synthetic ObMan images, then fine-tune on real images | HOPE-Net · FPHA and HO-3D | pose estimation accuracy | Helped |
| Use detection-based 2D keypoint prediction on FPHA, where many points fall outside the image | HOPE-Net image encoder · First-Person Hand Action Dataset | 2D keypoint estimation | Hurt |
Closest papers by meaning
- Collaborative Learning for Hand and Object Reconstruction With Attention-Guided Graph Convolution (CVPR 2022 · similarity 0.90)
- 3D Hand Shape and Pose Estimation From a Single RGB Image (CVPR 2019 · similarity 0.90)
- Hand PointNet: 3D Hand Pose Estimation Using Point Sets (CVPR 2018 · similarity 0.90)
- Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals (CVPR 2018 · similarity 0.89)
- Harmonious Feature Learning for Interactive Hand-Object Pose Estimation (CVPR 2023 · similarity 0.89)
- DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed With Deep Features (CVPR 2016 · similarity 0.89)
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