Research map / Reinforcement learning / Policy gradient and actor-critic
The Value-Improvement Path: Towards Better Representations for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add PastPolicies auxiliary tasks using past policies in the improvement trajectory | Double DQN · Atari-57 | mean human-normalized score: approximately double | Helped |
| Add PastPolicies auxiliary tasks using past policies in the improvement trajectory | Double DQN · Atari-57 | median human-normalized score: approximately double | Helped |
| Add PastMixtures auxiliary tasks that learn different mixtures of past and current value estimates | Double DQN · Atari-57 | long-term performance | Helped |
| Add CumulantValue auxiliary tasks | Double DQN · Atari-57 | long-term performance | Hurt |
| Add CumulantValue auxiliary tasks | Double DQN · Atari-57 games with particularly difficult exploration | performance | Helped |
| Add PastMixtures auxiliary task | Rainbow · Atari-57 | median human-normalized score | No clear effect |
| Add PastMixtures auxiliary task | Rainbow · Atari-57 | mean human-normalized score | Helped |
| Add PastMixtures auxiliary task | Rainbow · Atari-57 | human-gap | Helped |
| Use past policies' value functions as auxiliary tasks | Double DQN · Atari-57 future performance vs. future-value generalization error | Pearson coefficient: -0.995 | Mixed |
| Use PastMixtures auxiliary tasks | Double DQN · Atari-57 future performance vs. future-value generalization error | Pearson coefficient: -0.895 | Mixed |
Closest papers by meaning
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