Research map / Reinforcement learning / Visual and representation RL
Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add temporal-logic-based reward shaping | Differential Q-learning · Continuing tasks overall | average-reward learning rate | Helped |
| Add temporal-logic shaping from kitchen advice | Differential Q-learning · Continual area sweeping, perfect kitchen advice | average reward learning rate | Helped |
| Strictly enforce kitchen advice with shielding | Differential Q-learning · Continual area sweeping, imperfect kitchen advice with corridor rewards | average reward | Hurt |
| Add temporal-logic shaping from kitchen advice | Differential Q-learning · Continual area sweeping, imperfect kitchen advice with corridor rewards | average reward | Helped |
| Use shielding to enforce human-visible advice | Differential Q-learning · Continual area sweeping, human is the only source of trash | average reward | Helped |
| Combine human-visible and corridor potentials | Temporal-logic shaping · Continual area sweeping, human-visible and corridor advice | average reward | Helped |
| Use shielding with advice that excludes the corridor | Differential Q-learning · Continual area sweeping, human-visible and corridor advice | average reward | Hurt |
| Use temporal-logic shaping from the scoring-range specification | Deep differential Q-learning · Continuing cart pole | average reward learning performance | Helped |
| Use shielding based on the inaccurate scoring range | Deep differential Q-learning · Continuing cart pole, inaccurate scoring range | average reward | Hurt |
| Use temporal-logic shaping from down-and-right advice | Differential Q-learning · Continuing grid world, perfect advice | average reward learning performance | Mixed |
| Replace temporal-logic shaping with hand-crafted distance shaping | Differential Q-learning · Continuing grid world | average reward learning performance | No clear effect |
| Use temporal-logic shaping despite advice made inaccurate by a wall | Differential Q-learning · Continuing grid world, imperfect advice | average reward | Helped |
Closest papers by meaning
- Reward Shaping for Reinforcement Learning with An Assistant Reward Agent (ICML 2024 · similarity 0.90)
- Automatic Reward Shaping from Confounded Offline Data (ICML 2025 · similarity 0.90)
- Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Reinforcement Learning with LTL and $\omega$-Regular Objectives via Optimality-Preserving Translation to Average Rewards (NeurIPS 2024 · similarity 0.88)
- ORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimization (ICLR 2025 · similarity 0.88)
- Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning (ICLR 2025 · similarity 0.88)
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