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Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks

AAAI 2021 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 34 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add temporal-logic-based reward shapingDifferential Q-learning · Continuing tasks overallaverage-reward learning rateHelped
Add temporal-logic shaping from kitchen adviceDifferential Q-learning · Continual area sweeping, perfect kitchen adviceaverage reward learning rateHelped
Strictly enforce kitchen advice with shieldingDifferential Q-learning · Continual area sweeping, imperfect kitchen advice with corridor rewardsaverage rewardHurt
Add temporal-logic shaping from kitchen adviceDifferential Q-learning · Continual area sweeping, imperfect kitchen advice with corridor rewardsaverage rewardHelped
Use shielding to enforce human-visible adviceDifferential Q-learning · Continual area sweeping, human is the only source of trashaverage rewardHelped
Combine human-visible and corridor potentialsTemporal-logic shaping · Continual area sweeping, human-visible and corridor adviceaverage rewardHelped
Use shielding with advice that excludes the corridorDifferential Q-learning · Continual area sweeping, human-visible and corridor adviceaverage rewardHurt
Use temporal-logic shaping from the scoring-range specificationDeep differential Q-learning · Continuing cart poleaverage reward learning performanceHelped
Use shielding based on the inaccurate scoring rangeDeep differential Q-learning · Continuing cart pole, inaccurate scoring rangeaverage rewardHurt
Use temporal-logic shaping from down-and-right adviceDifferential Q-learning · Continuing grid world, perfect adviceaverage reward learning performanceMixed
Replace temporal-logic shaping with hand-crafted distance shapingDifferential Q-learning · Continuing grid worldaverage reward learning performanceNo clear effect
Use temporal-logic shaping despite advice made inaccurate by a wallDifferential Q-learning · Continuing grid world, imperfect adviceaverage rewardHelped

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