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Research map / 3D vision / Face and shape

High-Quality Face Capture Using Anatomical Muscles

CVPR 2019 · 3D vision › Face and shape · approach: Speech-driven 3D facial animation · 21 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use blendshape-driven anatomical muscle simulation instead of a pure blendshape modelFace capture targeting 3D geometry · Captured facial geometryanatomical plausibilityHelped
Use blendshape-driven anatomical muscle simulation instead of a pure blendshape modelFace capture targeting 3D geometry · Captured facial geometrymuscle activation sparsityHelped
Use blendshape-driven anatomical muscle simulation instead of a pure blendshape modelFace capture from monocular RGB images · 66-frame facial performanceanatomical plausibilityHelped
Use muscle simulation rather than blendshapesFace capture from monocular RGB images · 66-frame facial performancesemantic interpretabilityMixed
Use blendshape-driven muscle simulation rather than pure blendshapesPucker-pose fitting · Captured facial geometrypucker tightnessMixed

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