Research map / 3D vision / Face and shape
Mesoscopic Facial Geometry Inference Using Deep Neural Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Separate displacement targets into medium- and high-frequency components (ablation) | Texture-to-Displacement Network · Facial geometry reconstruction | reconstruction quality | Helped |
| Add patch-based super-resolution to increase displacement maps from 1K to 4K (ablation) | Mesoscopic Facial Geometry Inference · Facial geometry reconstruction | faithfulness to mesoscopic facial structures | Helped |
| Use measured photometric-stereo geometry rather than a dark-is-deep heuristic | Facial geometry reconstruction · Facial detail comparison with ground truth | L1 reconstruction error | Helped |
| Use synthesized geometry instead of Light Stage geometry | Mesoscopic Facial Geometry Inference · User study, 6 subjects | most realistic selections (%): 20.7% vs 67.2% | Hurt |
| Use synthesized geometry instead of dark-is-deep geometry | Mesoscopic Facial Geometry Inference · User study, 6 subjects | most realistic selections (%): 20.7% vs 12.1% | Helped |
Closest papers by meaning
- Photorealistic Facial Texture Inference Using Deep Neural Networks (CVPR 2017 · similarity 0.91)
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- Towards High-Fidelity 3D Face Reconstruction From In-the-Wild Images Using Graph Convolutional Networks (CVPR 2020 · similarity 0.87)
- Modeling Facial Geometry Using Compositional VAEs (CVPR 2018 · similarity 0.87)
- Self-Supervised Multi-Level Face Model Learning for Monocular Reconstruction at Over 250 Hz (CVPR 2018 · similarity 0.87)
- Learning to Decouple the Lights for 3D Face Texture Modeling (NeurIPS 2024 · similarity 0.85)
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