Research map / 3D vision / Depth and stereo
What Is the Space of Attenuation Coefficients in Underwater Computer Vision?
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Constrain RGB attenuation coefficients to the oceanic and coastal loci derived from Jerlov water types | Underwater image reconstruction · Jerlov water types | feasible coefficient space: from the entire R3 to a limited manifold | Helped |
| Use the predicted locus allowing range, radiance, and water type to vary | RGB effective attenuation coefficient model · Mediterranean Sea and Red Sea | agreement with observed coefficients | Helped |
| Account for object range when estimating effective attenuation coefficients | Underwater color reconstruction · Simulated Macbeth ColorChecker | relative reconstruction error: eJ/J = zeβ | Helped |
| Account for object reflectance when estimating effective attenuation coefficients | Underwater color reconstruction · Macbeth ColorChecker patches | reconstruction color error | Helped |
| Use a single wideband attenuation coefficient independent of scene properties | Common underwater image formation model · Underwater image reconstruction | reconstruction error: 14% | Hurt |
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