Research map / 3D vision / Human pose estimation
Learning From Synthetic Humans
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train on synthetic images instead of the limited real training set | Stacked-hourglass part segmentation · Freiburg Sitting People | mean part IOU: 28.77 -> 40.10 | Helped |
| Fine-tune the synthetic-trained network on real images (ablation) | Stacked-hourglass part segmentation · Freiburg Sitting People | mean part IOU: 40.10 -> 59.58 | Helped |
| Add a full-resolution upsampling layer (ablation) | Synth+Real part segmentation · Freiburg Sitting People | mean part IOU: 59.58 -> 68.84 | Helped |
| Fine-tune the synthetic-trained network on real images (ablation) | Stacked-hourglass part segmentation · Human3.6M | part IOU (fg+bg): 46.35 -> 57.07 | Helped |
| Train on synthetic images rather than real images only | Stacked-hourglass part segmentation · Human3.6M | part IOU (fg): 46.32 -> 42.91 | Hurt |
| Fine-tune the synthetic-trained network on real images (ablation) | Stacked-hourglass depth estimation · Human3.6M | depth RMSE: 111.6 -> 90.0 | Helped |
| Use Human3.6M rather than CMU MoCap to generate synthetic pretraining data (ablation) | Synthetic-pretrained segmentation and depth networks · Human3.6M | segmentation IOU: 42.82% -> 48.11% | Helped |
| Use Human3.6M rather than CMU MoCap to generate synthetic pretraining data (ablation) | Synthetic-pretrained depth network · Human3.6M | depth RMSE: 2.57 -> 2.44 | Helped |
| Increase the amount of synthetic training data (ablation) | SURREAL-trained segmentation and depth networks · SURREAL and Human3.6M test sets | performance | Helped |
| Increase clothing variation in synthetic training clips (ablation) | SURREAL-trained segmentation and depth networks · SURREAL and Human3.6M test sets | performance | Helped |
Closest papers by meaning
- Sim2real transfer learning for 3D human pose estimation: motion to the rescue (NeurIPS 2019 · similarity 0.91)
- BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion (CVPR 2023 · similarity 0.88)
- Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation From Monocular Video (CVPR 2022 · similarity 0.88)
- BEDLAM2.0: Synthetic humans and cameras in motion (NeurIPS 2025 · similarity 0.87)
- HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation (NeurIPS 2024 · similarity 0.86)
- Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture (CVPR 2025 · similarity 0.86)
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