Research map / 3D vision / Face and shape
Face Normals "In-The-Wild" Using Fully Convolutional Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train a fully convolutional face-normal network on facial data | facial normal estimation · Photoface | mean angular error: 24.2 ± 5.4 -> 22.0 ± 6.3 | Helped |
| Use cosine loss instead of smooth ℓ1 loss (ablation) | proposed ResNet architecture · Photoface | mean angular error: 22.0 ± 6.3 -> 21.5 ± 6.9 | Helped |
| Use cosine loss instead of smooth ℓ1 loss (ablation) | proposed ResNet architecture · Photoface | angular error < 20°: 36.63% -> 29.9% | Hurt |
| Replace ResNet with PixelNet (ablation) | normal estimation network trained with cosine loss · Photoface | mean angular error: 21.5 ± 6.9 -> 23.5 ± 6.3 | Hurt |
| Replace ResNet with PixelNet (ablation) | normal estimation network trained with cosine loss · Photoface | angular error < 20°: 29.9% -> 35.17% | Helped |
Closest papers by meaning
- Unsupervised Face Normalization With Extreme Pose and Expression in the Wild (CVPR 2019 · similarity 0.89)
- Learning Detailed Face Reconstruction From a Single Image (CVPR 2017 · similarity 0.88)
- Cross-Modal Deep Face Normals With Deactivable Skip Connections (CVPR 2020 · similarity 0.88)
- Photorealistic Facial Texture Inference Using Deep Neural Networks (CVPR 2017 · similarity 0.87)
- InverseFaceNet: Deep Monocular Inverse Face Rendering (CVPR 2018 · similarity 0.87)
- Learning Person-Specific Animatable Face Models from In-the-Wild Images via a Shared Base Model (CVPR 2025 · similarity 0.85)
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