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Zero-shot Video Restoration and Enhancement Using Pre-Trained Image Diffusion Model
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Proposes ZVRD, a training-free plug-and-play framework that adapts pre-trained zero-shot image diffusion restoration methods (DDNM, GDP, DiffBIR) to video via SLR temporal attention, temporal consistency guidance, spatial-temporal noise sharing, and early stopping.
Problem
Zero-shot diffusion-based image restoration and enhancement methods produce severe temporal flickering when applied frame-by-frame to degraded videos, and existing video restoration methods need task-specific training.
Approach
Replace spatial self-attention in the U-Net decoder with SLR temporal attention (cross-neighbor-frame attention plus self-corrected trajectory attention using flow, similarity, and historically-best trajectories), and add pixel- and semantic-level consistency gradient guidance, noise sharing across frames, and early stopping of sampling, all without training.
Key results
- On 4x video super-resolution, GDP+ZVRD reduces warping error from 4.0327% to 0.4234% and improves PSNR from 20.44 to 21.39 dB over GDP.
- DDNM+ZVRD reaches FID 106.84 versus 110.13 for DDNM and outperforms supervised VRT on FID, with WE reduced to about one third of DDNM's.
- On low-light video enhancement, GDP+ZVRD attains the best PSNR (17.56), SSIM (0.8237) and WE (0.3352%) among compared methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add ZVRD to GDP | GDP · 4× video super-resolution | WE: 4.0327 -> 0.4234 | Helped |
| Add SLR Temporal Attention (ablation) | GDP · 4× video super-resolution | PSNR: 20.44 -> 21.12 | Helped |
| Add Temporal Consistency Guidance (ablation) | GDP+ZVRD with SLR Temporal Attention · 4× video super-resolution | WE: 2.2806 -> 1.9281 | Helped |
| Add Spatial-Temporal Noise Sharing (ablation) | GDP+ZVRD with SLR Temporal Attention and TCG · 4× video super-resolution | WE: 1.9281 -> 0.4586 | Helped |
| Add Early Stopping Sampling Strategy (ablation) | GDP+ZVRD with SLR Temporal Attention, TCG, and STNS · 4× video super-resolution | WE: 0.4586 -> 0.4234 | Helped |
Surprising findings
- Adding ZVRD to DDNM slightly lowers PSNR/SSIM on some tasks relative to baseline in the tables, showing temporal gains come with trade-offs in fidelity metrics.
- GDP+ZVRD has a higher OFME (0.9948) than GDP+SLTA-free variants in the ablation trajectory, and OFME is not uniformly improved across backbones (e.g., DDNM+ZVRD OFME 0.2596 vs VRT 0.1563).
Limitations
- Frames are center-cropped and resized to 256x256 due to slow DDPM sampling, so arbitrary-size videos are not directly handled.
- Pixel-level consistency and self-corrected attention rely on optical flow computed from intermediate x0 predictions, which can be inaccurate for heavily degraded inputs.
- Self-corrected trajectory attention is applied only to the 32x32 resolution layers; higher-resolution features are handled only by guidance.
Experimental setup
Datasets: REDS4 Vid4 UDM10 REDS Set8 DAVIS Videvo20 DID
Benchmarks: REDS4 Vid4 UDM10 REDS Set8 DAVIS Videvo20 DID
Metrics: PSNR SSIM FID warping error frame similarity optical flow map error
Baselines: VRT DDNM GDP DPS BiSTNet FastLLVE SGZ DiffBIR DiffIR2VR RePaint FastDVDNet UDVD
Builds on: DDNM GDP DPS RAFT
Closest papers by meaning
- Reconciling Stochastic and Deterministic Strategies for Zero-shot Image Restoration using Diffusion Model in Dual (CVPR 2025 · similarity 0.91)
- TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Models (CVPR 2024 · similarity 0.87)
- Zero-Shot Image Restoration Using Few-Step Guidance of Consistency Models (and Beyond) (CVPR 2025 · similarity 0.86)
- VideoGuide: Improving Video Diffusion Models without Training Through a Teacher's Guide (CVPR 2025 · similarity 0.86)
- Motion-Zero: A Zero-Shot Trajectory Control Framework of Moving Object for Diffusion-Based Video Generation (AAAI 2025 · similarity 0.86)
- Learning Diffusion Texture Priors for Image Restoration (CVPR 2024 · similarity 0.86)
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