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Unleashing the Power of Visual Foundation Models for Generalizable Semantic Segmentation

AAAI 2025 · Detection and segmentation › Open-set and few-shot detection · approach: Interactive and referring segmentation · 2 citations (OpenAlex)

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Adapts visual foundation models with LoRA and a lightweight deconvolution decoder (VFMNet), then adds a mask-guided high-resolution refinement network (MGRNet) and coarse-to-fine sliding-window inference for domain generalized semantic segmentation.

Problem

Visual foundation models lose generalization when heavy decoders are attached and perform poorly on high-resolution inputs due to length extrapolation, hurting domain generalized semantic segmentation (e.g., small objects in unseen driving domains).

Approach

Fine-tune a VFM encoder minimally with LoRA and a simple deconvolution decoder to preserve generalizable knowledge, then refine low-confidence high-resolution patches with a mask-guided network that uses the low-resolution coarse prediction as a class prior via feature-to-semantics attention and random feature-token masking.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Fine-tune the VFM with VFMNet rather than using a frozen DINOv2 backbone with a linear decoder (ablation)DINOv2-L semantic segmentation · GTAV → Avg.mIoU: 58.73 -> 69.00Helped
Add MGRNet to VFMNet (ablation)DINOv2-L semantic segmentation · GTAV → Avg.mIoU: 69.00 -> 69.35Helped
Add feature masking (ablation)DINOv2-L semantic segmentation with MGRNet · GTAV → Avg.mIoU: 69.35 -> 70.10Helped
Use the proposed deconvolution decoder instead of a linear decoder (ablation)VFMNet with DINOv2-L · GTAV → Avg.mIoU: 67.94 -> 69.00Helped
Use a SegFormer decoder instead of the proposed decoder (ablation)VFMNet with DINOv2-L · GTAV → Avg.mIoU: 69.00 -> 68.04Hurt
Use a Mask2Former decoder instead of the proposed decoder (ablation)VFMNet with DINOv2-L · GTAV → Avg.mIoU: 69.00 -> 67.64Hurt
Set feature mask ratio p to 0.1 instead of 0.2 (ablation)MGRNet · GTAV → Avg.mIoU: 70.10 -> 69.56Hurt
Set feature mask ratio p to 0.3 instead of 0.2 (ablation)MGRNet · GTAV → Avg.mIoU: 70.10 -> 69.87Hurt
Set feature mask ratio p to 0.4 instead of 0.2 (ablation)MGRNet · GTAV → Avg.mIoU: 70.10 -> 69.33Hurt
Set feature mask ratio p to 0 instead of 0.2 (ablation)MGRNet · GTAV → Avg.mIoU: 70.10 -> 69.35Hurt
Set detail-loss weight λ to 1.0 (ablation)VFMNet and MGRNet · GTAV → Avg.mIoU: 69.27; 69.61; 70.10; 69.63; 69.48Helped

Surprising findings

Limitations

Experimental setup

Datasets: GTAV Cityscapes

Benchmarks: Cityscapes BDD100K Mapillary Vistas

Metrics: mIoU

Baselines: SAN-SAW WildNet SHADE TLDR FAMix HGFormer CMFormer VLTSeg Rein

Builds on: Rein LoRA Mask2Former MMSegmentation

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