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The POWER of Ikigai: Optimizing Life Fulfillment with an Integrated User Simulator and Adaptive Hobby Recommender
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Proposes POWER, which pairs an MLP-based ikigai simulator (with a probabilistic user-acceptance module) with an A2C-trained hobby recommender, and validates it offline and in a 30-day user study with 40 participants.
Problem
Ikigai (sense of purpose/life worth) is dynamic but existing scales (ikigai-9, four-factor) require tedious questionnaires, making frequent tracking impractical; the paper seeks automatic ikigai estimation and hobby recommendations that raise it.
Approach
Train an MLP ikigai simulator to predict questionnaire responses from profiles, wrap it with a probabilistic acceptance/frequency module as an environment, and optimize a hobby recommender with advantage actor-critic using the predicted ikigai change as reward.
Key results
- Ikigai simulator achieves lower distance to ground truth than Random and Probabilistic baselines on ikigai-9 responses.
- In the simulator, POWER gives the highest average ikigai increase per hobby recommendation, though its acceptance rate is slightly lower than the supervised model and random.
- In the 30-day user study, Group III (POWER with daily encouraging messages) showed a significant ikigai-9 improvement (p=0.017) with 9.114% relative improvement in Group II and 4.117% in Group III, while the supervised group (Group I) showed no significant change.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace supervised hobby recommendations with POWER | hobby recommendation in the 30-day user study · 30-day user study, ikigai-9 | relative improvement: 2.089% -> 9.114% | Helped |
| replace supervised hobby recommendations with POWER | hobby recommendation in the 30-day user study · 30-day user study, four-factor ikigai | relative improvement: -1.301% -> 3.633% | Helped |
| add daily messages encouraging hobby development | POWER · 30-day user study, ikigai-9 | relative improvement: 9.114% -> 4.117% | Hurt |
| add daily messages encouraging hobby development | POWER · 30-day user study, four-factor ikigai | relative improvement: 3.633% -> 6.583% | Helped |
Surprising findings
- POWER's acceptance rate was slightly lower than the supervised model and even random recommendation, because the reward of 0 for rejection leads it to favor ikigai gain over acceptance.
Limitations
- User study is small (40 participants, all ethnically Chinese) and simulator-based evaluation relies on predicted rather than measured ikigai.
- Self-reported questionnaire changes with no control group beyond the supervised comparison; relative improvements vary across scales and groups.
- Group I (supervised) and the four-factor scale results were inconsistent, limiting strength of conclusions.
Experimental setup
Datasets: In-house questionnaire of 514 respondents (profiles, hobbies, ikigai-9 and four-factor scores)
Benchmarks: In-house questionnaire dataset (514 responses) 30-day user study (40 participants)
Metrics: distance to ground truth (ikigai-9 item Likert) average ikigai change acceptance rate paired t-test p-values relative improvement
Baselines: Random Probabilistic Supervised hobby recommender
Builds on: A2C ikigai-9 scale four-factor ikigai scale
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