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Emergence of In-Context Reinforcement Learning from Noise Distillation

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 0 citations (OpenAlex)

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Proposes AD^ε, which builds in-context RL learning histories by injecting an annealed epsilon-greedy noise schedule into a policy, removing the need for many RL agents or optimal policies.

Problem

In-context RL (Algorithm Distillation, DPT) needs costly learning histories from thousands of RL agents or optimal-action data, which is hard to obtain for complex environments.

Approach

Generate learning histories by running any policy with an epsilon-greedy noise schedule decaying from 1 to 0 (or to a nonzero floor for suboptimal policies), so successive trajectories show gradual improvement, then distill with a causal transformer via supervised next-token prediction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AD$^\varepsilon$ trained on noise-induced data from suboptimal policies instead of the best policy in the dataAD$^\varepsilon$ · Dark Roomcumulative reward: 6.36 → 14.08; +120%Helped
Use AD$^\varepsilon$ trained on noise-induced data from suboptimal policies instead of the best policy in the dataAD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 1.0 → 1.74; +74%Helped
Use AD$^\varepsilon$ trained on noise-induced data from suboptimal policies instead of the best policy in the dataAD$^\varepsilon$ · Watermazecumulative reward: 0.52 → 0.92; +76%Helped
Generate learning histories using a suboptimal behavior-cloning policy rather than an oracle policy (ablation)AD$^\varepsilon$ · Dark Room and Key-to-Doorcumulative rewardNo clear effect
Set starting noise to 0.5 instead of 1 (ablation)AD$^\varepsilon$ · Data generationcumulative rewardNo clear effect
Use a faster noise-decay schedule (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 7 \times 10^{-5} (200 episodes)Mixed
Use a noise-decay rate of 7 × 10⁻⁶ (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 7 \times 10^{-6} (2000 episodes)Helped
Use slower noise-decay schedules (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 3.5 \times 10^{-6}; 1.4 \times 10^{-6} (4k and 10k histories, respectively)Hurt
Decrease the final policy performance available in the data (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 50%, 30% and 15%Hurt
Train from a severely suboptimal policy with max_perf = 0.3 (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 0.3Helped
Use a dataset with insufficient examples of the door-finding subgoal (ablation)AD$^\varepsilon$ · Dark Key-to-Doorcumulative reward: 0.6Hurt
Replace the original AD learning-history collection strategy with noise-generated historiesAD$^\varepsilon$ · Dark Room and Key-to-Doorin-context learning performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Dark Room Dark Key-to-Door Watermaze

Benchmarks: Dark Room Dark Key-to-Door Watermaze

Metrics: cumulative return over in-context episodes

Baselines: Algorithm Distillation Expert Distillation Behavior Cloning Decision Pretrained Transformer

Builds on: Algorithm Distillation Decision Pretrained Transformer CORL

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