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SMoSE: Sparse Mixture of Shallow Experts for Interpretable Reinforcement Learning in Continuous Control Tasks

AAAI 2025 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 3 citations (OpenAlex)

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Proposes SMoSE, a top-1 sparse mixture of linear (shallow) experts with a linear router trained end-to-end with SAC plus load-balancing losses, distilling decision trees from the router for interpretability on six MuJoCo tasks.

Problem

Interpretable reinforcement learning for continuous control: interpretable policies usually underperform closed-box neural policies in high-dimensional MuJoCo tasks.

Approach

A top-1 sparse Mixture-of-Experts whose experts and router are both shallow linear functions, trained jointly via SAC with importance and load-balancing penalties, so only one interpretable linear expert controls each state; decision trees are distilled from the router for readability.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · Walker2d-v4avg. ER: 4224.29 ± 25.96 vs 4358.06 ± 582.94No clear effect
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · Hopper-v4avg. ER: 2816.08 ± 445.57 vs 3224.25 ± 177.90Hurt
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · Ant-v4avg. ER: 3245.43 ± 380.93 vs 5255.46 ± 1070.65Hurt
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · HalfCheetah-v4avg. ER: 7310.17 ± 131.57 vs 11809.87 ± 256.10Hurt
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · Reacher-v4avg. ER: -5.49 ± 2.32 vs -3.75 ± 1.50Hurt
Use SMoSE instead of the strongest reported non-interpretable baselinecontinuous-control policies · Swimmer-v4avg. ER: 45.4 ± 1.62 vs 93.26 ± 19.90Hurt
Increase the expert count from 3 to 8 (ablation)SMoSE · Walker2d-v4avg. ER: 3920.91 ± 14.42 -> 4224.29 ± 25.96Helped
Increase the expert count from 3 to 8 (ablation)SMoSE · Hopper-v4avg. ER: 2358.15 ± 16.09 -> 2816.08 ± 445.57Helped
Increase the expert count from 3 to 8 (ablation)SMoSE · Ant-v4avg. ER: 3217.14 ± 526.53 -> 3245.43 ± 380.93No clear effect
Increase the expert count from 3 to 8 (ablation)SMoSE · HalfCheetah-v4avg. ER: 6349.63 ± 67.60 -> 7310.17 ± 131.57Helped
Increase the expert count from 3 to 8 (ablation)SMoSE · Reacher-v4avg. ER: -6.57 ± 3.51 -> -5.49 ± 2.32Helped
Increase the expert count from 8 to 32 (ablation)SMoSE · Walker2d-v4avg. ER: 4224.29 ± 25.96 -> 4177.62 ± 29.81Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MuJoCo Walker2d-v4 Hopper-v4 Ant-v4 HalfCheetah-v4 Reacher-v4 Swimmer-v4

Benchmarks: Walker2d-v4 Hopper-v4 Ant-v4 HalfCheetah-v4 Reacher-v4 Swimmer-v4

Metrics: average episodic return active and total parameter count

Baselines: CGP LGP Metric-40 PPO SAC-S SAC-M SAC-L

Builds on: Soft Actor-Critic sparse mixture of experts CART decision trees

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