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Research map / Graph learning / GNN architectures

Generalized Value Iteration Networks:Life Beyond Lattices

AAAI 2018 · Graph learning › GNN architectures · approach: Oversmoothing and heterophily · 21 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the embedding-based kernel instead of the directional or spatial kernelGVIN on 100-node irregular graphs · 100-node irregular graphsprediction accuracy: 57.90% / 57.45% -> 58.90%Helped
Use the embedding-based kernel instead of the directional or spatial kernelGVIN on 100-node irregular graphs · 100-node irregular graphspath difference: 0.082 / 0.082 -> 0.079Helped
Train with episodic Q-learning instead of TRPO with curriculum learningVIN · 16×16 mazessuccess rate: 82.50% -> 98.67%Helped
Train with episodic Q-learning instead of standard deep Q-learningGVIN with embedding-based kernel · Irregular graphssuccess rateHelped
Train on 10-node graphs using episodic Q-learning rather than imitation learningGVIN with embedding-based kernel · 100-node irregular graphssuccess rate: 6.73% -> 100%Helped
Train on 10-node graphs using episodic Q-learning rather than imitation learningGVIN with embedding-based kernel · 100-node irregular graphspath difference: 0.041 -> 0.148Mixed
Make the directional kernel direction-unaware rather than direction-aware (ablation)GVIN on 100-node irregular graphs · 100-node irregular graphssuccess rate: 34.75% -> 65.30%Helped
Make the spatial kernel direction-unaware rather than direction-aware (ablation)GVIN on 100-node irregular graphs · 100-node irregular graphssuccess rate: 96.56% -> 97.17%Helped
Use a spatial kernel instead of a directional kernel (ablation)GVIN on 100-node irregular graphs · 100-node irregular graphssuccess rate: 65.30% -> 97.17%Helped
Exclude edge weights from the input (ablation)GVIN trained with imitation learning · Weighted irregular graphssuccess rate: 3.00% -> 97.60%Helped
Exclude edge weights from the input (ablation)GVIN trained with reinforcement learning · Weighted irregular graphsexpected reward: 0.943 -> 0.940Hurt
Use action-value rather than state-value imitation learning (ablation)GVIN on 16×16 mazes · 2D mazes (16×16)success rate: 99.57% -> 99.91%No clear effect

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