Research map / Graph learning / GNN architectures
Generalized Value Iteration Networks:Life Beyond Lattices
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the embedding-based kernel instead of the directional or spatial kernel | GVIN on 100-node irregular graphs · 100-node irregular graphs | prediction accuracy: 57.90% / 57.45% -> 58.90% | Helped |
| Use the embedding-based kernel instead of the directional or spatial kernel | GVIN on 100-node irregular graphs · 100-node irregular graphs | path difference: 0.082 / 0.082 -> 0.079 | Helped |
| Train with episodic Q-learning instead of TRPO with curriculum learning | VIN · 16×16 mazes | success rate: 82.50% -> 98.67% | Helped |
| Train with episodic Q-learning instead of standard deep Q-learning | GVIN with embedding-based kernel · Irregular graphs | success rate | Helped |
| Train on 10-node graphs using episodic Q-learning rather than imitation learning | GVIN with embedding-based kernel · 100-node irregular graphs | success rate: 6.73% -> 100% | Helped |
| Train on 10-node graphs using episodic Q-learning rather than imitation learning | GVIN with embedding-based kernel · 100-node irregular graphs | path difference: 0.041 -> 0.148 | Mixed |
| Make the directional kernel direction-unaware rather than direction-aware (ablation) | GVIN on 100-node irregular graphs · 100-node irregular graphs | success rate: 34.75% -> 65.30% | Helped |
| Make the spatial kernel direction-unaware rather than direction-aware (ablation) | GVIN on 100-node irregular graphs · 100-node irregular graphs | success rate: 96.56% -> 97.17% | Helped |
| Use a spatial kernel instead of a directional kernel (ablation) | GVIN on 100-node irregular graphs · 100-node irregular graphs | success rate: 65.30% -> 97.17% | Helped |
| Exclude edge weights from the input (ablation) | GVIN trained with imitation learning · Weighted irregular graphs | success rate: 3.00% -> 97.60% | Helped |
| Exclude edge weights from the input (ablation) | GVIN trained with reinforcement learning · Weighted irregular graphs | expected reward: 0.943 -> 0.940 | Hurt |
| Use action-value rather than state-value imitation learning (ablation) | GVIN on 16×16 mazes · 2D mazes (16×16) | success rate: 99.57% -> 99.91% | No clear effect |
Closest papers by meaning
- Generalizing CNNs to graphs with learnable neighborhood quantization (NeurIPS 2024 · similarity 0.87)
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