Research map / Multi-agent systems and games / Cooperative multi-agent RL
Multi-Variable Agents Decomposition for DCOPs
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use MVA decomposition instead of Decomposition reformulation | AFB-DFBnB · Radar coordination 8x8 | simulated time (ms): 108818 -> 213 | Helped |
| use MVA decomposition instead of Decomposition reformulation | DPOP-DFBnB · Radar coordination 8x4 | simulated time (ms): 61978 -> 844 | Helped |
| lazy instead of eager MVA table construction (ablation) | AFB-DFBnB with MVA · Radar coordination 8x8 | simulated time (ms): 10391 -> 213 | Helped |
| lazy instead of eager MVA table construction (ablation) | DPOP-DFBnB with MVA · Radar coordination 8x8 | simulated time (ms): 30396 -> 30312 | No clear effect |
| lazy instead of eager MVA table construction (ablation) | AFB, DPOP, D-Gibbs with MVA · Random graph instances | messages and runtime | No clear effect |
| run local Gibbs solver on GPU instead of CPU | DPOP-Gibbs · Random graph, |Li|=18 | simulated time (ms): 447 -> 6 (74.5x speedup) | Helped |
| run local DFBnB solver on GPU instead of CPU | DPOP-DFBnB · Random graph, varying |Di| | simulated time (ms): 3400 -> 450 | Helped |
| use MVA instead of Decomposition when all variables are interface variables (ratio 1) | DPOP · Random graph | runtime | Hurt |
| use MVA instead of Decomposition when all variables are interface variables (ratio 1) | AFB and D-Gibbs · Random graph | runtime | Helped |
| use MVA instead of Compilation | AFB · Random graph | external messages | Helped |
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