Research map / Reinforcement learning / Policy gradient and actor-critic
Increasing the Action Gap: New Operators for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace Bellman updates with advantage learning updates | DQN · Original DQN, across games | median score improvement over DQN: 8.4% | Helped |
| Replace Bellman updates with persistent advantage learning updates | DQN · Original DQN, across games | median score improvement over DQN: 9.1% | Helped |
| Replace Bellman updates with advantage learning updates | DQN · Original DQN, across games | average score improvement over DQN: 27.0% | Helped |
| Replace Bellman updates with persistent advantage learning updates | DQN · Original DQN, across games | average score improvement over DQN: 32.5% | Helped |
| Replace Bellman updates with advantage learning updates | DQN · Stochastic Minimal, 60 Atari games | games statistically better than DQN: 37 | Helped |
| Replace Bellman updates with persistent advantage learning updates | DQN · Stochastic Minimal, 60 Atari games | games statistically better than DQN: 35 | Helped |
| Use persistent advantage learning instead of advantage learning | DQN · Original DQN, across Atari games | score | Mixed |
| Use consistent Q-value interpolation instead of ordinary Q-value interpolation | Bicycle value iteration · Bicycle domain, coarse grid | goal-reaching performance | Helped |
| Add the persistent-action term to advantage learning | DQN · Atari 2600 games | score: 16 games; 6 games | Mixed |
Closest papers by meaning
- Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning (ICML 2025 · similarity 0.89)
- Epistemic Bellman Operators (AAAI 2025 · similarity 0.88)
- Taming "data-hungry" reinforcement learning? Stability in continuous state-action spaces (NeurIPS 2024 · similarity 0.87)
- Inverting the Bellman Equation: From $Q$-Values to World Models (NeurIPS 2026 · similarity 0.87)
- Natural Policy Gradient as Doubly Smoothed Policy Iteration: A Bellman-Operator Framework (NeurIPS 2026 · similarity 0.86)
- Parameterized Projected Bellman Operator (AAAI 2024 · similarity 0.86)
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