Research map / Reinforcement learning / Visual and representation RL
Automatic Curriculum Graph Generation for Reinforcement Learning Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| learn through generated curriculum graph instead of target task from scratch | Q-learning/SARSA agents · Block Dude | game steps to convergence: 17,750 -> 13,500 | Helped |
| use the full generated curriculum instead of subsets of 3 or 4 tasks (ablation) | generated curriculum · Gridworld 10x10 | convergence speed | Helped |
| generated curriculum instead of handcrafted expert curricula | Q-learning with linear function approximation · Ms. Pac-Man | expected score | Mixed |
Closest papers by meaning
- Automated curriculum generation through setter-solver interactions (ICLR 2020 · similarity 0.92)
- PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning (AAAI 2024 · similarity 0.90)
- Active Curriculum Refinement for Reinforcement Learning (ICML 2026 · similarity 0.89)
- Learning Progress Driven Multi-Agent Curriculum (ICML 2025 · similarity 0.87)
- Diffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Implicit Curriculum in Procgen Made Explicit (NeurIPS 2024 · similarity 0.86)
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