Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Collaborative Planning with Encoding of Users' High-Level Strategies
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add user high-level strategies encoded as soft preferences | LPRPG-P planner · Zenotravel Numerical | plan cost: 13.0% / p=0.027 | Helped |
| add user high-level strategies encoded as soft preferences | OPTIC planner · Zenotravel Temporal | plan cost: 806 -> 656 (11.5% / p=0.031) | Helped |
| add user high-level strategies encoded as soft preferences | LPRPG-P planner · Zenotravel Propositional | plan cost: 53 -> 44.7 (1.7% / p=0.5) | No clear effect |
| add user high-level strategies encoded as soft preferences | LPRPG-P planner · Satellite Propositional | plan cost: -2.5% / p=0.25 | No clear effect |
| add user high-level strategies encoded as soft preferences | LPRPG-P planner · Satellite Numerical | plan cost: 15.9% / p=0.020 | Helped |
| add user high-level strategies encoded as soft preferences | OPTIC planner · Satellite Temporal | plan cost: 51 -> 40.3 (9.8% / p=0.027) | Helped |
| add user strategies as preferences to planner | automated planner · all six domain-complexity conditions | plan similarity to user plan (recall, relative sequencing): Zeno numerical recall 0.12 -> 0.24 | Helped |
| vary preference penalty weight lambda from 1% to 50% of estimated cost (ablation) | collaborative planner · user-strategy plans | plan cost | No clear effect |
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