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QORT-Former: Query-optimized Real-time Transformer for Understanding Two Hands Manipulating Objects
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Proposes QORT-Former, a real-time Transformer that estimates 3D poses of two hands and an object from a single RGB image using 108 queries, one decoder, contact-map-enhanced queries, and a three-step image/query co-update.
Problem
Joint 3D pose estimation of two hands and a manipulated object from RGB is accurate in recent Transformer models but too slow for real-time AR/VR use, mainly due to heavy encoders, many queries, and many decoder layers.
Approach
Splits a small set of queries into left-hand, right-hand, and object groups chosen by learned query proposal modules, enriches them with estimated hand contact maps, and co-updates enhanced image features and query features in a single lightweight decoder layer using a three-step update.
Key results
- On H2O, mean end-point error improves over prior SOTA by 17.6% (left hand), 22.8% (right hand), and 27.2% (object); on FPHA by 5.3% (right hand) and 10.4% (object).
- Runs at 53.5 FPS on an RTX 3090Ti using 108 queries and 1 decoder, versus 26 FPS for H2OTR.
- Interaction recognition top-1 accuracy on H2O rises from 90.9 (H2OTR pipeline) to 91.3 when using QORT-Former as pose estimator.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use hand-object queries instead of omitting them (ablation) | QORT-Former · H2O test, left hand | mean end-point error (mm): 27.3 -> 22.6 | Helped |
| Use hand-object queries instead of omitting them (ablation) | QORT-Former · H2O test, right hand | mean end-point error (mm): 33.5 -> 21.4 | Helped |
| Use hand-object queries instead of omitting them (ablation) | QORT-Former · H2O test, object | mean end-point error (mm): 36.5 -> 33.1 | Helped |
| Use hand-object queries instead of omitting them (ablation) | QORT-Former · FPHA test, right hand | mean end-point error (mm): 22.3 -> 15.8 | Helped |
| Use hand-object queries instead of omitting them (ablation) | QORT-Former · FPHA test, object | mean end-point error (mm): 24.2 -> 20.3 | Helped |
| Add contact map features to hand-object queries (ablation) | QORT-Former with hand-object queries · H2O test, left hand | mean end-point error (mm): 22.6 -> 20.1 | Helped |
| Add contact map features to hand-object queries (ablation) | QORT-Former with hand-object queries · H2O test, right hand | mean end-point error (mm): 21.4 -> 19.9 | Helped |
| Add contact map features to hand-object queries (ablation) | QORT-Former with hand-object queries · H2O test, object | mean end-point error (mm): 33.1 -> 32.9 | Helped |
| Add contact map features to hand-object queries (ablation) | QORT-Former with hand-object queries · FPHA test, right hand | mean end-point error (mm): 15.8 -> 14.2 | Helped |
| Add contact map features to hand-object queries (ablation) | QORT-Former with hand-object queries · FPHA test, object | mean end-point error (mm): 20.3 -> 18.8 | Helped |
| Add Enhanced Feature Update and location-based feature extraction (ablation) | QORT-Former decoder · H2O test, left hand | mean end-point error (mm): 26.4 -> 20.1 | Helped |
| Add location-based feature extraction (ablation) | QORT-Former decoder · H2O test, left hand | mean end-point error (mm): 22.3 -> 20.1 | Helped |
Limitations
- Relies on a single feature map and a lightweight encoder, which the authors note makes the encoder less feature-enriched than heavier models.
- Left/right hand confusion addressed only via query proposal losses; the method is evaluated only on H2O and FPHA.
Experimental setup
Datasets: H2O FPHA
Benchmarks: H2O FPHA
Metrics: mean end-point error (mm) top-1 accuracy FPS
Baselines: H2OTR Hasson et al. Tekin et al. Kwon et al. Wen et al. Aboukhadra et al. Cho et al. C2D I3D SlowFast HTT
Builds on: H2OTR deformable DETR PPM-FPN ChebGConv
Closest papers by meaning
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation (AAAI 2025 · similarity 0.86)
- How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions (CVPR 2025 · similarity 0.86)
- InteractVLM: 3D Interaction Reasoning from 2D Foundational Models (CVPR 2025 · similarity 0.85)
- GEARS: Local Geometry-aware Hand-object Interaction Synthesis (CVPR 2024 · similarity 0.84)
- MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation (NeurIPS 2025 · similarity 0.84)
- Learning Dense Hand Contact Estimation from Imbalanced Data (NeurIPS 2025 · similarity 0.84)
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