Research map / Continual learning / Online and replay-based
Selective Experience Replay for Lifelong Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DQN intersection policies instead of TTC | Intersection handling · Right, Left, Left2, Forward, Challenge | Avg. Time: 5.67s -> 4.70s; 6.98s -> 5.36s; 6.74s -> 6.48s; 6.44s -> 4.88s; 10.9s -> 6.83s | Helped |
| Use DQN intersection policies instead of TTC | Intersection handling · Right, Left2, Forward, Challenge | % Success: 98.7 -> 99.02; 82.7 -> 91.7; 94.5 -> 97.6; 65.0 -> 78.5 | Helped |
| Use DQN intersection policies instead of TTC | Intersection handling · Left | % Success: 96.03 -> 96.3 | No clear effect |
| Use DQN intersection policies instead of TTC | Intersection handling · All five scenarios | % Collisions: Right: 1.19 -> 0.96; Left: 3.30 -> 3.65; Left2: 16.7 -> 8.15; Forward: 4.7 -> 2.34; Challenge: 28.0 -> 21.4 | Mixed |
| Choose departure time with a Time-to-Go policy rather than requiring dynamic acceleration and deceleration | DQN intersection handling · Intersection scenarios | task completion time: %28 faster | Helped |
Closest papers by meaning
- Experience Replay for Continual Learning (NeurIPS 2019 · similarity 0.91)
- A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control (ICML 2025 · similarity 0.88)
- Layerwise Proximal Replay: A Proximal Point Method for Online Continual Learning (ICML 2024 · similarity 0.88)
- Overcoming Catastrophic Forgetting in Visual Continual Learning with Reinforcement Fine-Tuning (NeurIPS 2026 · similarity 0.87)
- Predicting the Susceptibility of Examples to Catastrophic Forgetting (ICML 2025 · similarity 0.87)
- Prioritized Generative Replay (ICLR 2025 · similarity 0.87)
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