Research map / Reinforcement learning / MDPs and planning
Reinforcement Learning with Non-Markovian Rewards
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use L* instead of EDSM to learn reward automata | Q-learning and R-max on non-Markovian multi-armed bandit tasks · Non-Markovian MAB | average reward | Helped |
| Learn reward automata with EDSM rather than L* | R-max in robot world · Robot world, reward scheme 1 | policy reward | Helped |
| Learn reward automata with L* rather than EDSM | Q-learning in robot world · Robot world, reward scheme 3 | policy reward | Helped |
| Use EDSM to learn reward automata | Q-learning in robot world · Robot world, reward scheme 2 | policy reward | Helped |
| Treat the reward as Markovian without learning an automaton | Vanilla Q-learning and R-max · Robot world, reward scheme 3 | policy reward | Hurt |
| Use R-max rather than Q-learning as the underlying RL algorithm | RL with automata learning · Robot world, reward scheme 1 | policy reward | Helped |
| Use EDSM rather than L* to learn reward automata | RL with automata learning · Robot world | policy reward | Mixed |
| Provide the correct reward automaton ahead of time | Q-learning and R-max · Non-Markovian MAB | steps to converge to optimal policy: less than 100,000 steps | Helped |
| Use L* rather than EDSM for automata learning | Q-learning and R-max · Non-Markovian MAB | average reward | Helped |
| Assume Markovian rewards instead of learning reward automata | Vanilla Q-learning and R-max · Non-Markovian MAB | average reward: 0 reward | Hurt |
Closest papers by meaning
- LTLf/LDLf Non-Markovian Rewards (AAAI 2018 · similarity 0.89)
- Efficient Reinforcement Learning in Probabilistic Reward Machines (AAAI 2025 · similarity 0.89)
- Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference (ICLR 2025 · similarity 0.88)
- A Theoretical Framework for Partially-Observed Reward States in RLHF (ICLR 2025 · similarity 0.88)
- Hybrid Reinforcement Learning Breaks Sample Size Barriers In Linear MDPs (NeurIPS 2024 · similarity 0.87)
- A PAC Learning Algorithm for LTL and Omega-Regular Objectives in MDPs (AAAI 2024 · similarity 0.87)
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