Research map / Reinforcement learning / Visual and representation RL
Diversity-Driven Extensible Hierarchical Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DEHRL's predictor-based intrinsic reward that favors states most different from alternative predicted outcomes | OverCooked subpolicy discovery · OverCooked, no extrinsic reward, 10 million steps, 5 subpolicies | number of useful subpolicies discovered: 1 vs. 5 | Helped |
| Increase the number of discovered subpolicies from 5 to 20 (ablation) | DEHRL · OverCooked, no extrinsic reward, 20 million steps | inclusion of five useful subpolicies: 20 | No clear effect |
| Increase the number of discovered subpolicies from 5 to 20 (ablation) | SNN · OverCooked, no extrinsic reward, 20 million steps | number of useful subpolicies discovered: 1 | No clear effect |
| Replace the sum of distances to alternative predicted states with the minimum distance (ablation) | DEHRL intrinsic reward estimator · DEHRL | intrinsic reward estimation quality | Helped |
| Add DEHRL's multi-level hierarchy and diversity-driven intrinsic rewards | OverCooked sparse-reward task · OverCooked, reward-level 2, all goal types | final performance score: 0.95 vs. 0.00; 0.93 vs. 0.00; 0.81 vs. 0.00 | Helped |
| Use DEHRL rather than MLSH for higher-level meta-subpolicies | Meta HRL · OverCooked, reward-level 2 | meta-learning ability | Helped |
| Use DEHRL rather than MLSH | Meta HRL · OverCooked, reward-level 1 | meta-learning performance | No clear effect |
| Increase the number of hierarchy levels (ablation) | DEHRL · MineCraft, intrinsic-reward-only play | world complexity (Valid Operations) | Helped |
| Use DEHRL rather than a random policy | MineCraft world building · MineCraft, intrinsic-reward-only play | world complexity (Valid Operations) | Helped |
Closest papers by meaning
- Data-Efficient Hierarchical Reinforcement Learning (NeurIPS 2018 · similarity 0.90)
- Hierarchical Reinforcement Learning with Targeted Causal Interventions (ICML 2025 · similarity 0.88)
- Probabilistic Subgoal Representations for Hierarchical Reinforcement Learning (ICML 2024 · similarity 0.87)
- Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals (ICML 2025 · similarity 0.87)
- DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback (AAAI 2025 · similarity 0.87)
- Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.87)
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