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Diversity-Driven Extensible Hierarchical Reinforcement Learning

AAAI 2019 · Reinforcement learning › Visual and representation RL · approach: Subgoal generation for hierarchical RL · 19 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DEHRL's predictor-based intrinsic reward that favors states most different from alternative predicted outcomesOverCooked subpolicy discovery · OverCooked, no extrinsic reward, 10 million steps, 5 subpoliciesnumber of useful subpolicies discovered: 1 vs. 5Helped
Increase the number of discovered subpolicies from 5 to 20 (ablation)DEHRL · OverCooked, no extrinsic reward, 20 million stepsinclusion of five useful subpolicies: 20No clear effect
Increase the number of discovered subpolicies from 5 to 20 (ablation)SNN · OverCooked, no extrinsic reward, 20 million stepsnumber of useful subpolicies discovered: 1No clear effect
Replace the sum of distances to alternative predicted states with the minimum distance (ablation)DEHRL intrinsic reward estimator · DEHRLintrinsic reward estimation qualityHelped
Add DEHRL's multi-level hierarchy and diversity-driven intrinsic rewardsOverCooked sparse-reward task · OverCooked, reward-level 2, all goal typesfinal performance score: 0.95 vs. 0.00; 0.93 vs. 0.00; 0.81 vs. 0.00Helped
Use DEHRL rather than MLSH for higher-level meta-subpoliciesMeta HRL · OverCooked, reward-level 2meta-learning abilityHelped
Use DEHRL rather than MLSHMeta HRL · OverCooked, reward-level 1meta-learning performanceNo clear effect
Increase the number of hierarchy levels (ablation)DEHRL · MineCraft, intrinsic-reward-only playworld complexity (Valid Operations)Helped
Use DEHRL rather than a random policyMineCraft world building · MineCraft, intrinsic-reward-only playworld complexity (Valid Operations)Helped

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