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Occlusion-Insensitive Talking Head Video Generation via Facelet Compensation
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Proposes a facelet semantic bank and facelet compensation module that repopulates occluded or profile-pose facial regions in warped features for occlusion-insensitive talking head video generation.
Problem
Warping-based talking head generation assumes facial keypoints keep consistent relative positions, which fails under self-occlusion and profile poses, causing identity inconsistency and blurring.
Approach
Replace spatial keypoint/flow correlation with semantic correlation: a spatially-free facelet semantic bank (per-region tokens from face parsing) is learned from source features and used via cross-attention to compensate occluded regions in warped features, with a localization loss aligning attention to target face masks and a spatially-invariant pose code from a 3D shape model.
Key results
- Achieves SSIM 0.896, PSNR 26.88, LPIPS 0.136 on same-identity VoxCeleb1, outperforming MRFA (0.889, 26.26, 0.143).
- On the 1,300-pair self-occlusion set, reaches SSIM 0.837 and AED 0.207 versus TPSM's 0.829 and 0.220.
- Cross-identity CelebV CSIM 0.711 and ARD 2.265 are best among compared methods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the full facelet-compensation method instead of MRFA | Talking head generation · VoxCeleb1 same-identity reenactment | SSIM: 0.889 -> 0.896 | Helped |
| Use the full facelet-compensation method instead of MRFA | Talking head generation · VoxCeleb1 same-identity reenactment | L1: 0.0329 -> 0.0306 | Helped |
| Use the full facelet-compensation method instead of MRFA | Talking head generation · VoxCeleb1 same-identity reenactment | LPIPS: 0.143 -> 0.136 | Helped |
| Use the full method instead of the strongest baseline | Cross-identity talking head generation · VoxCeleb1 | CSIM: 0.759 -> 0.779 | Helped |
| Use the full method instead of the strongest baseline | Cross-identity talking head generation · VoxCeleb1 | ARD: 2.206 -> 2.124 | Helped |
| Use the full method instead of the strongest baseline | Cross-identity talking head generation · CelebV | AUH: 0.215 -> 0.201 | Helped |
| Use the full method instead of MRFA | Talking head generation · VoxCeleb1 self-occlusion benchmark | SSIM: 0.823 -> 0.837 | Helped |
| Add Pose-Aware Motion (PAM) to the baseline (ablation) | Proposed method · VoxCeleb1 same-identity reenactment | L1: 0.0329 -> 0.0326 | Helped |
| Add Pose-Aware Decoder (PAD) after PAM (ablation) | Proposed method · VoxCeleb1 same-identity reenactment | AKD: 1.172 -> 1.168 | Helped |
| Add Identity Refinement (IR) after PAD (ablation) | Proposed method · VoxCeleb1 same-identity reenactment | AED: 0.108 -> 0.099 | Helped |
| Add localization loss (Lloc) after IR (ablation) | Proposed method · VoxCeleb1 same-identity reenactment | SSIM: 0.895 -> 0.896 | Helped |
| Integrate the proposed components into FOMM (ablation) | FOMM · VoxCeleb1 same-identity reenactment | SSIM: 0.851 -> 0.881 | Helped |
Limitations
- Facial shape may be slightly altered to match the driving frame, especially in cross-identity animation.
- Relies on keypoints that capture shape information, leading to deformations beyond expression.
Experimental setup
Datasets: VoxCeleb1 CelebV
Benchmarks: VoxCeleb1 CelebV
Metrics: SSIM L1 PSNR LPIPS AKD AED CSIM ARD AUH
Baselines: FOMM MRAA DaGAN TPSM MRFA FNeVR MCNet
Builds on: FOMM TPSM MRFA MCNet DaGAN
Closest papers by meaning
- Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation (CVPR 2025 · similarity 0.91)
- GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions (AAAI 2025 · similarity 0.88)
- FG-EmoTalk: Talking Head Video Generation with Fine-Grained Controllable Facial Expressions (AAAI 2024 · similarity 0.88)
- AnyTalk: Multi-modal Driven Multi-domain Talking Head Generation (AAAI 2025 · similarity 0.87)
- PTUS: Photo-Realistic Talking Upper-Body Synthesis via 3D-Aware Motion Decomposition Warping (AAAI 2024 · similarity 0.87)
- DAWN: Dynamic Frame Avatar with Non-autoregressive Diffusion Framework for Talking head Video Generation (ICLR 2025 · similarity 0.87)
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