Research map / Learning theory and algorithms / Submodular and game algorithms
Understanding Over Participation in Simple Contests
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| contest versus equivalent non-competitive lottery with same odds and rewards | sequential simple contest (last contestant) · MTurk participation, should-not-participate cases | participation rate: 60% -> 48% (3 contestants, H) | No clear effect |
| contest versus equivalent lottery using empirical participation for win probability | parallel simple contest · MTurk participation, 5 contestants H | participation rate: 74% -> 62% | No clear effect |
| contest versus lottery with theoretical win probability | parallel simple contest · MTurk participation, 3 contestants L | participation rate: 52% -> 78% | Mixed |
| people in contest versus equilibrium prediction | parallel contest · MTurk participation, 3 contestants L | participation rate: 20% -> 52% | Helped |
| fewer contestants and higher theoretical threshold | sequential contest · MTurk participation | participation rate among those who should not | Mixed |
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